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authorCampbell Barton <ideasman42@gmail.com>2013-05-26 22:36:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-26 22:36:25 +0400
commitec8d277c64346770b99716b3c1bbdcd07eae26f6 (patch)
treee0fc551f658e2585d0ea1c36b8d3e2c373919ef2 /source/blender/editors/space_view3d
parent4cf069a41d0a3c39a39237656cd7e65be1d37924 (diff)
BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c4
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c10
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_fly.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
9 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 9517dae762a..54231808e75 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2189,7 +2189,7 @@ static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, int sel, BMVert *eve_
/* For skin root drawing */
data.has_vskin = CustomData_has_layer(&em->bm->vdata, CD_MVERT_SKIN);
/* view-aligned matrix */
- mult_m4_m4m4(data.imat, rv3d->viewmat, em->ob->obmat);
+ mul_m4_m4m4(data.imat, rv3d->viewmat, em->ob->obmat);
invert_m4(data.imat);
bglBegin(GL_POINTS);
@@ -4251,7 +4251,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
float mat[4][4];
- mult_m4_m4m4(mat, ob->obmat, psys->imat);
+ mul_m4_m4m4(mat, ob->obmat, psys->imat);
glMultMatrixf(mat);
}
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 363eea480b9..4c888f2f6c6 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -226,8 +226,8 @@ bool ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar)
void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d)
{
/* local viewmat and persmat, to calculate projections */
- mult_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat);
- mult_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat);
+ mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat);
/* initializes object space clipping, speeds up clip tests */
ED_view3d_clipping_local(rv3d, ob->obmat);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index e8b480c1f23..8dbaabb0440 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2238,7 +2238,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
setwinmatrixview3d(ar, v3d, NULL);
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
- mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
@@ -2275,7 +2275,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo
setwinmatrixview3d(ar, v3d, NULL);
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
- mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
@@ -2467,7 +2467,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
copy_m4_m4(rv3d.winmat, winmat);
copy_m4_m4(rv3d.viewmat, viewmat);
invert_m4_m4(rv3d.viewinv, rv3d.viewmat);
- mult_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
+ mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
/* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */
@@ -2540,7 +2540,7 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */
/* update utilitity matrices */
- mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
+ mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
invert_m4_m4(rv3d->persinv, rv3d->persmat);
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
@@ -2840,7 +2840,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
v3d.lens = params.lens;
}
- mult_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
+ mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag,
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 4154318e979..378bb181b35 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -145,9 +145,9 @@ bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d)
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
invert_m4_m4(v3d->camera->imat, v3d->camera->obmat);
- mult_m4_m4m4(diff_mat, view_mat, v3d->camera->imat);
+ mul_m4_m4m4(diff_mat, view_mat, v3d->camera->imat);
- mult_m4_m4m4(parent_mat, diff_mat, root_parent->obmat);
+ mul_m4_m4m4(parent_mat, diff_mat, root_parent->obmat);
BKE_object_tfm_protected_backup(root_parent, &obtfm);
BKE_object_apply_mat4(root_parent, parent_mat, true, false);
diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c
index 4c267905834..5957f743665 100644
--- a/source/blender/editors/space_view3d/view3d_fly.c
+++ b/source/blender/editors/space_view3d/view3d_fly.c
@@ -740,11 +740,11 @@ static void flyMoveCamera(bContext *C, RegionView3D *rv3d, FlyInfo *fly,
ED_view3d_to_m4(prev_view_mat, fly->rv3d->ofs, fly->rv3d->viewquat, fly->rv3d->dist);
invert_m4_m4(prev_view_imat, prev_view_mat);
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
- mult_m4_m4m4(diff_mat, view_mat, prev_view_imat);
- mult_m4_m4m4(parent_mat, diff_mat, fly->root_parent->obmat);
+ mul_m4_m4m4(diff_mat, view_mat, prev_view_imat);
+ mul_m4_m4m4(parent_mat, diff_mat, fly->root_parent->obmat);
size_to_mat4(size_mat, fly->root_parent->size);
- mult_m4_m4m4(parent_mat, parent_mat, size_mat);
+ mul_m4_m4m4(parent_mat, parent_mat, size_mat);
BKE_object_apply_mat4(fly->root_parent, parent_mat, true, false);
@@ -764,7 +764,7 @@ static void flyMoveCamera(bContext *C, RegionView3D *rv3d, FlyInfo *fly,
ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist);
size_to_mat4(size_mat, v3d->camera->size);
- mult_m4_m4m4(view_mat, view_mat, size_mat);
+ mul_m4_m4m4(view_mat, view_mat, size_mat);
BKE_object_apply_mat4(v3d->camera, view_mat, true, false);
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 00826d277bd..6a0701331cc 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -546,8 +546,8 @@ void ED_view3d_ob_project_mat_get(const RegionView3D *rv3d, Object *ob, float pm
{
float vmat[4][4];
- mult_m4_m4m4(vmat, (float (*)[4])rv3d->viewmat, ob->obmat);
- mult_m4_m4m4(pmat, (float (*)[4])rv3d->winmat, vmat);
+ mul_m4_m4m4(vmat, (float (*)[4])rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(pmat, (float (*)[4])rv3d->winmat, vmat);
}
/**
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 2a1e6d0fc5c..5a79b0dad41 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -116,7 +116,7 @@ void view3d_get_transformation(const ARegion *ar, RegionView3D *rv3d, Object *ob
int i, j;
if (ob) {
- mult_m4_m4m4(cpy, rv3d->viewmat, ob->obmat);
+ mul_m4_m4m4(cpy, rv3d->viewmat, ob->obmat);
}
else {
copy_m4_m4(cpy, rv3d->viewmat);
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 64ac4129dd4..c864a3a78b4 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -862,7 +862,7 @@ static void bundle_midpoint(Scene *scene, Object *ob, float vec[3])
BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, scene->r.cfra, imat);
invert_m4(imat);
- mult_m4_m4m4(obmat, cammat, imat);
+ mul_m4_m4m4(obmat, cammat, imat);
}
while (track) {
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 0728e3a4d93..15641f35b35 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -622,7 +622,7 @@ bool ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], const BoundB
if (bb == NULL) return true;
if (bb->flag & OB_BB_DISABLED) return true;
- mult_m4_m4m4(mat, rv3d->persmat, obmat);
+ mul_m4_m4m4(mat, rv3d->persmat, obmat);
for (a = 0; a < 8; a++) {
copy_v3_v3(vec, bb->vec[a]);
@@ -905,7 +905,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
}
setwinmatrixview3d(ar, v3d, &rect);
- mult_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
+ mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = TRUE;
@@ -983,7 +983,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b
G.f &= ~G_PICKSEL;
setwinmatrixview3d(ar, v3d, NULL);
- mult_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
+ mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = 0;