diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-05-26 22:36:25 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-05-26 22:36:25 +0400 |
commit | ec8d277c64346770b99716b3c1bbdcd07eae26f6 (patch) | |
tree | e0fc551f658e2585d0ea1c36b8d3e2c373919ef2 /source/blender/editors/space_view3d | |
parent | 4cf069a41d0a3c39a39237656cd7e65be1d37924 (diff) |
BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4
these temporary names were used to avoid problems when argument order was switched.
Diffstat (limited to 'source/blender/editors/space_view3d')
9 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 9517dae762a..54231808e75 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -2189,7 +2189,7 @@ static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, int sel, BMVert *eve_ /* For skin root drawing */ data.has_vskin = CustomData_has_layer(&em->bm->vdata, CD_MVERT_SKIN); /* view-aligned matrix */ - mult_m4_m4m4(data.imat, rv3d->viewmat, em->ob->obmat); + mul_m4_m4m4(data.imat, rv3d->viewmat, em->ob->obmat); invert_m4(data.imat); bglBegin(GL_POINTS); @@ -4251,7 +4251,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) { float mat[4][4]; - mult_m4_m4m4(mat, ob->obmat, psys->imat); + mul_m4_m4m4(mat, ob->obmat, psys->imat); glMultMatrixf(mat); } diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 363eea480b9..4c888f2f6c6 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -226,8 +226,8 @@ bool ED_view3d_context_user_region(bContext *C, View3D **r_v3d, ARegion **r_ar) void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d) { /* local viewmat and persmat, to calculate projections */ - mult_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat); - mult_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat); + mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat); + mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat); /* initializes object space clipping, speeds up clip tests */ ED_view3d_clipping_local(rv3d, ob->obmat); diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index e8b480c1f23..8dbaabb0440 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2238,7 +2238,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) setwinmatrixview3d(ar, v3d, NULL); setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ - mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); + mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); invert_m4_m4(rv3d->persinv, rv3d->persmat); invert_m4_m4(rv3d->viewinv, rv3d->viewmat); @@ -2275,7 +2275,7 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), boo setwinmatrixview3d(ar, v3d, NULL); setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ - mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); + mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); invert_m4_m4(rv3d->persinv, rv3d->persmat); invert_m4_m4(rv3d->viewinv, rv3d->viewmat); @@ -2467,7 +2467,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d) copy_m4_m4(rv3d.winmat, winmat); copy_m4_m4(rv3d.viewmat, viewmat); invert_m4_m4(rv3d.viewinv, rv3d.viewmat); - mult_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat); + mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat); invert_m4_m4(rv3d.persinv, rv3d.viewinv); /* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */ @@ -2540,7 +2540,7 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view setviewmatrixview3d(scene, v3d, rv3d); /* note: calls BKE_object_where_is_calc for camera... */ /* update utilitity matrices */ - mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); + mul_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat); invert_m4_m4(rv3d->persinv, rv3d->persmat); invert_m4_m4(rv3d->viewinv, rv3d->viewmat); @@ -2840,7 +2840,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w v3d.lens = params.lens; } - mult_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat); + mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat); invert_m4_m4(rv3d.persinv, rv3d.viewinv); return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag, diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 4154318e979..378bb181b35 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -145,9 +145,9 @@ bool ED_view3d_camera_lock_sync(View3D *v3d, RegionView3D *rv3d) ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist); invert_m4_m4(v3d->camera->imat, v3d->camera->obmat); - mult_m4_m4m4(diff_mat, view_mat, v3d->camera->imat); + mul_m4_m4m4(diff_mat, view_mat, v3d->camera->imat); - mult_m4_m4m4(parent_mat, diff_mat, root_parent->obmat); + mul_m4_m4m4(parent_mat, diff_mat, root_parent->obmat); BKE_object_tfm_protected_backup(root_parent, &obtfm); BKE_object_apply_mat4(root_parent, parent_mat, true, false); diff --git a/source/blender/editors/space_view3d/view3d_fly.c b/source/blender/editors/space_view3d/view3d_fly.c index 4c267905834..5957f743665 100644 --- a/source/blender/editors/space_view3d/view3d_fly.c +++ b/source/blender/editors/space_view3d/view3d_fly.c @@ -740,11 +740,11 @@ static void flyMoveCamera(bContext *C, RegionView3D *rv3d, FlyInfo *fly, ED_view3d_to_m4(prev_view_mat, fly->rv3d->ofs, fly->rv3d->viewquat, fly->rv3d->dist); invert_m4_m4(prev_view_imat, prev_view_mat); ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist); - mult_m4_m4m4(diff_mat, view_mat, prev_view_imat); - mult_m4_m4m4(parent_mat, diff_mat, fly->root_parent->obmat); + mul_m4_m4m4(diff_mat, view_mat, prev_view_imat); + mul_m4_m4m4(parent_mat, diff_mat, fly->root_parent->obmat); size_to_mat4(size_mat, fly->root_parent->size); - mult_m4_m4m4(parent_mat, parent_mat, size_mat); + mul_m4_m4m4(parent_mat, parent_mat, size_mat); BKE_object_apply_mat4(fly->root_parent, parent_mat, true, false); @@ -764,7 +764,7 @@ static void flyMoveCamera(bContext *C, RegionView3D *rv3d, FlyInfo *fly, ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist); size_to_mat4(size_mat, v3d->camera->size); - mult_m4_m4m4(view_mat, view_mat, size_mat); + mul_m4_m4m4(view_mat, view_mat, size_mat); BKE_object_apply_mat4(v3d->camera, view_mat, true, false); diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c index 00826d277bd..6a0701331cc 100644 --- a/source/blender/editors/space_view3d/view3d_project.c +++ b/source/blender/editors/space_view3d/view3d_project.c @@ -546,8 +546,8 @@ void ED_view3d_ob_project_mat_get(const RegionView3D *rv3d, Object *ob, float pm { float vmat[4][4]; - mult_m4_m4m4(vmat, (float (*)[4])rv3d->viewmat, ob->obmat); - mult_m4_m4m4(pmat, (float (*)[4])rv3d->winmat, vmat); + mul_m4_m4m4(vmat, (float (*)[4])rv3d->viewmat, ob->obmat); + mul_m4_m4m4(pmat, (float (*)[4])rv3d->winmat, vmat); } /** diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 2a1e6d0fc5c..5a79b0dad41 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -116,7 +116,7 @@ void view3d_get_transformation(const ARegion *ar, RegionView3D *rv3d, Object *ob int i, j; if (ob) { - mult_m4_m4m4(cpy, rv3d->viewmat, ob->obmat); + mul_m4_m4m4(cpy, rv3d->viewmat, ob->obmat); } else { copy_m4_m4(cpy, rv3d->viewmat); diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index 64ac4129dd4..c864a3a78b4 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -862,7 +862,7 @@ static void bundle_midpoint(Scene *scene, Object *ob, float vec[3]) BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, scene->r.cfra, imat); invert_m4(imat); - mult_m4_m4m4(obmat, cammat, imat); + mul_m4_m4m4(obmat, cammat, imat); } while (track) { diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 0728e3a4d93..15641f35b35 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -622,7 +622,7 @@ bool ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[4][4], const BoundB if (bb == NULL) return true; if (bb->flag & OB_BB_DISABLED) return true; - mult_m4_m4m4(mat, rv3d->persmat, obmat); + mul_m4_m4m4(mat, rv3d->persmat, obmat); for (a = 0; a < 8; a++) { copy_v3_v3(vec, bb->vec[a]); @@ -905,7 +905,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b } setwinmatrixview3d(ar, v3d, &rect); - mult_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat); + mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat); if (v3d->drawtype > OB_WIRE) { v3d->zbuf = TRUE; @@ -983,7 +983,7 @@ short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int b G.f &= ~G_PICKSEL; setwinmatrixview3d(ar, v3d, NULL); - mult_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat); + mul_m4_m4m4(vc->rv3d->persmat, vc->rv3d->winmat, vc->rv3d->viewmat); if (v3d->drawtype > OB_WIRE) { v3d->zbuf = 0; |