diff options
author | Valentin <Poulpator> | 2020-09-30 13:09:02 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-09-30 13:11:06 +0300 |
commit | 5ac477805637f20b8ac5e742457fa8f304066d83 (patch) | |
tree | 6e0ccbf01192495fe030a2ac6c05edaf33e0376c /source/blender/editors/space_view3d | |
parent | c0a563ffe814f227411f6b6ce6276a780245ccea (diff) |
Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039
Ref D8718
Diffstat (limited to 'source/blender/editors/space_view3d')
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 77abcdefdc4..280f624acf2 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -168,7 +168,7 @@ void ED_view3d_update_viewmat(Depsgraph *depsgraph, /* calculate pixelsize factor once, is used for lights and obcenters */ { /* note: '1.0f / len_v3(v1)' replaced 'len_v3(rv3d->viewmat[0])' - * because of float point precision problems at large values [#23908] */ + * because of float point precision problems at large values T23908. */ float v1[3], v2[3]; float len_px, len_sc; @@ -2258,7 +2258,7 @@ void view3d_update_depths_rect(ARegion *region, ViewDepths *d, rcti *rect) } } -/* Note, with nouveau drivers the glReadPixels() is very slow. [#24339]. */ +/* Note, with nouveau drivers the glReadPixels() is very slow. T24339. */ void ED_view3d_depth_update(ARegion *region) { RegionView3D *rv3d = region->regiondata; diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 440e486a75a..935d986497e 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -2973,7 +2973,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) * object, but in this case there is no change in the scene, * only the cursor so I choice a ED_region_tag like * view3d_smooth_view do for the center_cursor. - * See bug #22640 + * See bug T22640. */ return OPERATOR_FINISHED; } diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h index 83707ca4383..87a971f1ca3 100644 --- a/source/blender/editors/space_view3d/view3d_intern.h +++ b/source/blender/editors/space_view3d/view3d_intern.h @@ -274,7 +274,7 @@ void VIEW3D_GT_navigate_rotate(struct wmGizmoType *gzt); void VIEW3D_GGT_placement(struct wmGizmoGroupType *gzgt); /* workaround for trivial but noticeable camera bug caused by imprecision - * between view border calculation in 2D/3D space, workaround for bug [#28037]. + * between view border calculation in 2D/3D space, workaround for bug T28037. * without this define we get the old behavior which is to try and align them * both which _mostly_ works fine, but when the camera moves beyond ~1000 in * any direction it starts to fail */ diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c index ffd5c4e182a..92d86f6bebb 100644 --- a/source/blender/editors/space_view3d/view3d_utils.c +++ b/source/blender/editors/space_view3d/view3d_utils.c @@ -220,7 +220,7 @@ void view3d_region_operator_needs_opengl(wmWindow *UNUSED(win), ARegion *region) } /** - * Use instead of: ``GPU_polygon_offset(rv3d->dist, ...)`` see bug [#37727] + * Use instead of: `GPU_polygon_offset(rv3d->dist, ...)` see bug T37727. */ void ED_view3d_polygon_offset(const RegionView3D *rv3d, const float dist) { |