Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2017-05-10 14:13:55 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-10 14:13:55 +0300
commit195d0fbae373c5fa4dd18245d830542c095da1e0 (patch)
tree64b668e7f06f3844828cf09ff8dd3580075b73aa /source/blender/editors/space_view3d
parentd2f1f80a6fa46614255e9cdc69795c7bcf368b7c (diff)
Fixup for multi-view single eye viewport issues
In d2f1f80a6fa I was always calling view3d_main_regio_setup_view with NULL matrices, which is not always correct.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 05f18a6771f..cd2a6fe0feb 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2370,9 +2370,10 @@ float view3d_depth_near(ViewDepths *d)
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
{
short zbuf = v3d->zbuf;
+ RegionView3D *rv3d = ar->regiondata;
/* Setup view matrix. */
- ED_view3d_draw_setup_view(NULL, scene, ar, v3d);
+ ED_view3d_draw_setup_view(NULL, scene, ar, v3d, rv3d->winmat, rv3d->viewmat);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -2483,7 +2484,7 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
U.obcenter_dia = 0;
/* Setup view matrix. */
- ED_view3d_draw_setup_view(NULL, scene, ar, v3d);
+ ED_view3d_draw_setup_view(NULL, scene, ar, v3d, rv3d->viewmat, rv3d->winmat);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -3254,7 +3255,7 @@ void ED_view3d_draw_offscreen(
/**
* Set the correct matrices
*/
-void ED_view3d_draw_setup_view(wmWindow *win, Scene *scene, ARegion *ar, View3D *v3d)
+void ED_view3d_draw_setup_view(wmWindow *win, Scene *scene, ARegion *ar, View3D *v3d, float viewmat[4][4], float winmat[4][4])
{
RegionView3D *rv3d = ar->regiondata;
@@ -3263,7 +3264,7 @@ void ED_view3d_draw_setup_view(wmWindow *win, Scene *scene, ARegion *ar, View3D
view3d_stereo3d_setup(scene, v3d, ar);
}
else {
- view3d_main_region_setup_view(scene, v3d, ar, NULL, NULL);
+ view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat);
}
}
@@ -3845,7 +3846,7 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Vie
}
/* Setup the view matrix. */
- ED_view3d_draw_setup_view(CTX_wm_window(C), scene, ar, v3d);
+ ED_view3d_draw_setup_view(CTX_wm_window(C), scene, ar, v3d, NULL, NULL);
rv3d->rflag &= ~RV3D_IS_GAME_ENGINE;
#ifdef WITH_GAMEENGINE