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authorTon Roosendaal <ton@blender.org>2011-02-18 19:47:10 +0300
committerTon Roosendaal <ton@blender.org>2011-02-18 19:47:10 +0300
commit7a29a44cf4b6a8c8b771ac39cf9234f7f5149acd (patch)
tree682d04a72beb499e0ca4d6a7e10adf17ffd7eba6 /source/blender/editors/space_view3d
parentac35ee4bd51e51c18b1629f8d3ec47ba394de33d (diff)
Bugfix 26131
Option "Align view to selected" only aligned to the last activated item in editmode. This whilst code comment even said "use alignment from Manipulator in normal mode". Now it does what it's (apparently) meant to do, and what brazilians think it should! ;) It aligns to selected!
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 796cb1a64d1..7842707d7e8 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -1879,7 +1879,7 @@ static void axis_set_view(bContext *C, float q1, float q2, float q3, float q4, s
float twmat[3][3];
/* same as transform manipulator when normal is set */
- ED_getTransformOrientationMatrix(C, twmat, TRUE);
+ ED_getTransformOrientationMatrix(C, twmat, FALSE);
mat3_to_quat( obact_quat,twmat);
invert_qt(obact_quat);