Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2017-05-10 16:54:23 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-10 16:54:23 +0300
commita438750cad553e51e4151785aea09996681dbd62 (patch)
tree5d57ef803c34db8e4be9450c7cadfbe92f87bcb2 /source/blender/editors/space_view3d
parent1a6b97e98f190cfe610d70d0e2a05e9e72cfbf33 (diff)
Fix multi-view (single camera) manipulators selection
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c39
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
3 files changed, 23 insertions, 20 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index fad3f73fcd7..980f243b23e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -151,7 +151,7 @@ static bool use_depth(const bContext *C)
/**
* \note keep this synced with #ED_view3d_mats_rv3d_backup/#ED_view3d_mats_rv3d_restore
*/
-void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4])
+void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
@@ -160,7 +160,7 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view
if (winmat)
copy_m4_m4(rv3d->winmat, winmat);
else
- view3d_winmatrix_set(ar, v3d, NULL);
+ view3d_winmatrix_set(ar, v3d, rect);
/* setup view matrix */
if (viewmat)
@@ -212,11 +212,12 @@ void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float view
}
}
-static void view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4])
+static void view3d_main_region_setup_view(
+ Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
- ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat);
+ ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat, rect);
/* set for opengl */
gpuLoadProjectionMatrix(rv3d->winmat);
@@ -266,7 +267,7 @@ static bool view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, Reg
* we do a small hack to replace it temporarily so we don't need to change the
* view3d)main_region_setup_view() code to account for that.
*/
-static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar)
+static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect)
{
bool is_left;
const char *names[2] = { STEREO_LEFT_NAME, STEREO_RIGHT_NAME };
@@ -292,7 +293,7 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar)
data->shiftx = BKE_camera_multiview_shift_x(&scene->r, v3d->camera, viewname);
BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat);
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, NULL);
+ view3d_main_region_setup_view(scene, v3d, ar, viewmat, NULL, rect);
data->shiftx = shiftx;
BLI_unlock_thread(LOCK_VIEW3D);
@@ -306,7 +307,7 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar)
v3d->camera = camera;
BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat);
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, NULL);
+ view3d_main_region_setup_view(scene, v3d, ar, viewmat, NULL, rect);
v3d->camera = view_ob;
BLI_unlock_thread(LOCK_VIEW3D);
@@ -316,16 +317,18 @@ static void view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar)
/**
* Set the correct matrices
*/
-void ED_view3d_draw_setup_view(wmWindow *win, Scene *scene, ARegion *ar, View3D *v3d, float viewmat[4][4], float winmat[4][4])
+void ED_view3d_draw_setup_view(
+ wmWindow *win, Scene *scene, ARegion *ar, View3D *v3d,
+ float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
/* Setup the view matrix. */
if (view3d_stereo3d_active(win, scene, v3d, rv3d)) {
- view3d_stereo3d_setup(scene, v3d, ar);
+ view3d_stereo3d_setup(scene, v3d, ar, rect);
}
else {
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat);
+ view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, rect);
}
}
@@ -808,7 +811,7 @@ void ED_view3d_draw_depth(
U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
U.obcenter_dia = 0;
- ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -2387,7 +2390,7 @@ static void view3d_draw_view(const bContext *C, ARegion *ar, DrawData *draw_data
view3d_draw_background(C); /* clears/overwrites entire color buffer */
- ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL);
+ ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
@@ -2418,7 +2421,7 @@ static void view3d_draw_view(const bContext *C, ARegion *ar, DrawData *draw_data
static void view3d_draw_view_new(const bContext *C, ARegion *ar, DrawData *UNUSED(draw_data))
{
- ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL);
+ ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
/* Only 100% compliant on new spec goes bellow */
DRW_draw_view(C);
@@ -2476,14 +2479,14 @@ static void view3d_stereo3d_setup_offscreen(
const bool is_left = STREQ(viewname, STEREO_LEFT_NAME);
BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat);
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat);
+ view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL);
}
else { /* SCE_VIEWS_FORMAT_MULTIVIEW */
float viewmat[4][4];
Object *camera = BKE_camera_multiview_render(scene, v3d->camera, viewname);
BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat);
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat);
+ view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL);
}
}
@@ -2568,7 +2571,7 @@ void ED_view3d_draw_offscreen(
if ((viewname != NULL && viewname[0] != '\0') && (viewmat == NULL) && rv3d->persp == RV3D_CAMOB && v3d->camera)
view3d_stereo3d_setup_offscreen(scene, v3d, ar, winmat, viewname);
else
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat);
+ view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL);
/* main drawing call */
RenderEngineType *type = RE_engines_find(scene->r.engine);
@@ -2906,7 +2909,7 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool
void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4])
{
- view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat);
+ view3d_main_region_setup_view(scene, v3d, ar, viewmat, winmat, NULL);
}
bool VP_legacy_view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d)
@@ -2916,7 +2919,7 @@ bool VP_legacy_view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v
void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar)
{
- view3d_stereo3d_setup(scene, v3d, ar);
+ view3d_stereo3d_setup(scene, v3d, ar, NULL);
}
bool VP_legacy_use_depth(Scene *scene, View3D *v3d)
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 505096d6a64..4936203e4ce 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1180,7 +1180,7 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
bool zbuf = v3d->zbuf;
/* Setup view matrix. */
- ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, scene, ar, v3d, NULL, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index c33b01149fc..835bbc01ec9 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -451,7 +451,7 @@ void ED_view3d_smooth_view_force_finish(
/* force update of view matrix so tools that run immediately after
* can use them without redrawing first */
Scene *scene = CTX_data_scene(C);
- ED_view3d_update_viewmat(scene, v3d, ar, NULL, NULL);
+ ED_view3d_update_viewmat(scene, v3d, ar, NULL, NULL, NULL);
}
}