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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-28 17:06:32 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-28 17:06:32 +0300
commit178ea1f7982922f319e55de9288352d3a3e4af43 (patch)
tree9c9e5f2c8b534318b9448d2053a7a29a222765a2 /source/blender/editors/space_view3d
parente5a74f3ad31e1ee55e086de682c7d01b8d27697e (diff)
Cleanup, naming of engine type variable
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c10
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c6
3 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 8024a733f40..c341a4cde1c 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1931,8 +1931,8 @@ static void view3d_stereo3d_setup_offscreen(
void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d)
{
- RenderEngineType *type = eval_ctx->engine;
- if (type->flag & RE_USE_LEGACY_PIPELINE) {
+ RenderEngineType *engine_type = eval_ctx->engine_type;
+ if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) {
VP_deprecated_gpu_update_lamps_shadows_world(eval_ctx, scene, v3d);
@@ -2014,8 +2014,8 @@ void ED_view3d_draw_offscreen(
view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
/* main drawing call */
- RenderEngineType *type = eval_ctx->engine;
- if (type->flag & RE_USE_LEGACY_PIPELINE) {
+ RenderEngineType *engine_type = eval_ctx->engine_type;
+ if (engine_type->flag & RE_USE_LEGACY_PIPELINE) {
/* framebuffer fx needed, we need to draw offscreen first */
if (v3d->fx_settings.fx_flag && fx) {
@@ -2058,7 +2058,7 @@ void ED_view3d_draw_offscreen(
/* XXX, should take depsgraph as arg */
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, false);
BLI_assert(depsgraph != NULL);
- DRW_draw_render_loop_offscreen(depsgraph, eval_ctx->engine, ar, v3d, ofs);
+ DRW_draw_render_loop_offscreen(depsgraph, eval_ctx->engine_type, ar, v3d, ofs);
}
/* restore size */
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 4658ca566d2..5894d46a0f9 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -113,7 +113,7 @@ void view3d_set_viewcontext(bContext *C, ViewContext *vc)
vc->depsgraph = CTX_data_depsgraph(C);
vc->scene = CTX_data_scene(C);
vc->view_layer = CTX_data_view_layer(C);
- vc->engine = CTX_data_engine(C);
+ vc->engine_type = CTX_data_engine(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
vc->rv3d = CTX_wm_region_view3d(C);
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 2901588b040..152f342f765 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -251,7 +251,7 @@ typedef struct WalkInfo {
ARegion *ar;
Scene *scene;
ViewLayer *view_layer;
- RenderEngineType *engine;
+ RenderEngineType *engine_type;
wmTimer *timer; /* needed for redraws */
@@ -515,7 +515,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->ar = CTX_wm_region(C);
walk->scene = CTX_data_scene(C);
walk->view_layer = CTX_data_view_layer(C);
- walk->engine = CTX_data_engine(C);
+ walk->engine_type = CTX_data_engine(C);
#ifdef NDOF_WALK_DEBUG
puts("\n-- walk begin --");
@@ -604,7 +604,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->rv3d->rflag |= RV3D_NAVIGATING;
walk->snap_context = ED_transform_snap_object_context_create_view3d(
- CTX_data_main(C), walk->scene, walk->view_layer, walk->engine, 0,
+ CTX_data_main(C), walk->scene, walk->view_layer, walk->engine_type, 0,
walk->ar, walk->v3d);
walk->v3d_camera_control = ED_view3d_cameracontrol_acquire(