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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-08 13:16:37 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-08 13:17:22 +0300
commit7b6af843c2bdef9c9ab6d00100d93192a8e769c0 (patch)
tree1dae0407c639733739a2e281547f54d8e8a93614 /source/blender/editors/space_view3d
parent55606dbdbcd33fb8ba2ee41284fc1c5c35977815 (diff)
Cleanup: getting rid of G.main.
Sometimes one needs a *lot* of changes for a single G.main... :/
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c64
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c100
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c13
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h6
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c11
6 files changed, 104 insertions, 91 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index cb45a049e11..9a0078dfb30 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2289,7 +2289,7 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i
}
#ifdef SEQUENCER_DAG_WORKAROUND
-static void ensure_curve_cache(Scene *scene, Object *object)
+static void ensure_curve_cache(Main *bmain, Scene *scene, Object *object)
{
bool need_recalc = object->curve_cache == NULL;
/* Render thread might have freed the curve cache if the
@@ -2321,7 +2321,7 @@ static void ensure_curve_cache(Scene *scene, Object *object)
BKE_displist_make_curveTypes(scene, object, false);
break;
case OB_MBALL:
- BKE_displist_make_mball(G.main->eval_ctx, scene, object);
+ BKE_displist_make_mball(bmain->eval_ctx, scene, object);
break;
case OB_LATTICE:
BKE_lattice_modifiers_calc(scene, object);
@@ -4729,7 +4729,7 @@ static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3
return false;
}
-static bool drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawDispList(Main *bmain, Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
bool retval;
@@ -4742,7 +4742,7 @@ static bool drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *ba
}
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, base->object);
+ ensure_curve_cache(bmain, scene, base->object);
#endif
if (drawCurveDerivedMesh(scene, v3d, rv3d, base, dt) == false) {
@@ -6353,7 +6353,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel)
}
static void draw_editnurb(
- Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
+ Main *bmain, Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
ToolSettings *ts = scene->toolsettings;
@@ -6368,7 +6368,7 @@ static void draw_editnurb(
UI_GetThemeColor3ubv(TH_WIRE_EDIT, wire_col);
glColor3ubv(wire_col);
- drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
/* for shadows only show solid faces */
if (v3d->flag2 & V3D_RENDER_SHADOW)
@@ -6463,8 +6463,9 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2])
ED_view3d_polygon_offset(rv3d, 0.0);
}
-static void draw_editfont(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+static void draw_editfont(
+ Main *bmain, Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
Curve *cu = ob->data;
@@ -6476,11 +6477,11 @@ static void draw_editfont(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *b
if (cu->flag & CU_FAST) {
cpack(0xFFFFFF);
set_inverted_drawing(1);
- drawDispList(scene, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
+ drawDispList(bmain, scene, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
set_inverted_drawing(0);
}
else {
- drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
if (cu->linewidth != 0.0f) {
@@ -6772,8 +6773,9 @@ static void drawcone(const float vec[3], float radius, float height, float tmat[
}
/* return true if nothing was drawn */
-static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+static bool drawmball(
+ Main *bmain, Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
MetaElem *ml;
@@ -6788,13 +6790,13 @@ static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_col);
glColor3ubv(wire_col);
- drawDispList(scene, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, wire_col);
}
ml = mb->editelems->first;
}
else {
if ((base->flag & OB_FROMDUPLI) == 0) {
- drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
ml = mb->elems.first;
}
@@ -7164,7 +7166,7 @@ static void drawtexspace(Object *ob)
/* draws wire outline */
static void draw_object_selected_outline(
- Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ Main *bmain, Scene *scene, View3D *v3d, ARegion *ar, Base *base,
const unsigned char ob_wire_col[4])
{
RegionView3D *rv3d = ar->regiondata;
@@ -7176,7 +7178,7 @@ static void draw_object_selected_outline(
bool has_faces = false;
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, ob);
+ ensure_curve_cache(bmain, scene, ob);
#endif
DerivedMesh *dm = ob->derivedFinal;
@@ -7455,7 +7457,7 @@ static void draw_rigidbody_shape(Object *ob)
* main object drawing function, draws in selection
* \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
*/
-void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag)
+void draw_object(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag)
{
ModifierData *md = NULL;
Object *ob = base->object;
@@ -7638,7 +7640,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) {
if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) {
if (!(ob->dtx & OB_DRAWWIRE) && (ob->flag & SELECT) && !(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR))) {
- draw_object_selected_outline(scene, v3d, ar, base, ob_wire_col);
+ draw_object_selected_outline(bmain, scene, v3d, ar, base, ob_wire_col);
}
}
}
@@ -7655,18 +7657,18 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
case OB_FONT:
cu = ob->data;
if (cu->editfont) {
- draw_editfont(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ draw_editfont(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && v3d->drawtype >= OB_WIRE) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, base->object);
+ ensure_curve_cache(bmain, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
@@ -7676,18 +7678,18 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (cu->editnurb) {
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
- draw_editnurb(scene, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
+ draw_editnurb(bmain, scene, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, base->object);
+ ensure_curve_cache(bmain, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
case OB_MBALL:
@@ -7695,17 +7697,17 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
MetaBall *mb = ob->data;
if (mb->editelems)
- drawmball(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawmball(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, base->object);
+ ensure_curve_cache(bmain, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype);
}
}
else
- empty_object = drawmball(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawmball(bmain, scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
break;
}
case OB_EMPTY:
@@ -7744,7 +7746,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
else {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(scene, ob);
+ ensure_curve_cache(bmain, scene, ob);
#endif
drawlattice(v3d, ob);
}
@@ -8172,10 +8174,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
* Drawing for selection picking,
* caller must have called 'GPU_select_load_id(base->selcode)' first.
*/
-void draw_object_select(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag)
+void draw_object_select(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag)
{
BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR);
- draw_object(scene, ar, v3d, base, dflag);
+ draw_object(bmain, scene, ar, v3d, base, dflag);
/* we draw duplicators for selection too */
if ((base->object->transflag & OB_DUPLI)) {
@@ -8200,7 +8202,7 @@ void draw_object_select(Scene *scene, ARegion *ar, View3D *v3d, Base *base, cons
dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt);
dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx;
- draw_object(scene, ar, v3d, &tbase, dflag);
+ draw_object(bmain, scene, ar, v3d, &tbase, dflag);
tbase.object->dt = dt;
tbase.object->dtx = dtx;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index d8247caa5c2..3c89c9c6ca6 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1968,7 +1968,7 @@ void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag)
}
/* disables write in zbuffer and draws it over */
-static void view3d_draw_transp(Scene *scene, ARegion *ar, View3D *v3d)
+static void view3d_draw_transp(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d)
{
View3DAfter *v3da;
@@ -1976,7 +1976,7 @@ static void view3d_draw_transp(Scene *scene, ARegion *ar, View3D *v3d)
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
- draw_object(scene, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(bmain, scene, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
v3d->transp = false;
@@ -1986,7 +1986,7 @@ static void view3d_draw_transp(Scene *scene, ARegion *ar, View3D *v3d)
}
/* clears zbuffer and draws it over */
-static void view3d_draw_xray(Scene *scene, ARegion *ar, View3D *v3d, bool *clear)
+static void view3d_draw_xray(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, bool *clear)
{
View3DAfter *v3da;
@@ -1997,7 +1997,7 @@ static void view3d_draw_xray(Scene *scene, ARegion *ar, View3D *v3d, bool *clear
v3d->xray = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- draw_object(scene, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(bmain, scene, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
v3d->xray = false;
@@ -2005,7 +2005,7 @@ static void view3d_draw_xray(Scene *scene, ARegion *ar, View3D *v3d, bool *clear
/* clears zbuffer and draws it over */
-static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, const bool clear)
+static void view3d_draw_xraytransp(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, const bool clear)
{
View3DAfter *v3da;
@@ -2018,7 +2018,7 @@ static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, const
glDepthMask(GL_FALSE);
while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
- draw_object(scene, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(bmain, scene, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
@@ -2030,7 +2030,7 @@ static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, const
/* clears zbuffer and draws it over,
* note that in the select version we don't care about transparent flag as with regular drawing */
-static void view3d_draw_xray_select(Scene *scene, ARegion *ar, View3D *v3d, bool *clear)
+static void view3d_draw_xray_select(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, bool *clear)
{
/* Not ideal, but we need to read from the previous depths before clearing
* otherwise we could have a function to load the depths after drawing.
@@ -2050,7 +2050,7 @@ static void view3d_draw_xray_select(Scene *scene, ARegion *ar, View3D *v3d, bool
v3d->xray = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
if (GPU_select_load_id(v3da->base->selcol)) {
- draw_object_select(scene, ar, v3d, v3da->base, v3da->dflag);
+ draw_object_select(bmain, scene, ar, v3d, v3da->base, v3da->dflag);
}
MEM_freeN(v3da);
}
@@ -2086,7 +2086,7 @@ static DupliObject *dupli_step(DupliObject *dob)
}
static void draw_dupli_objects_color(
- Scene *scene, ARegion *ar, View3D *v3d, Base *base,
+ Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, Base *base,
const short dflag, const int color)
{
RegionView3D *rv3d = ar->regiondata;
@@ -2115,7 +2115,7 @@ static void draw_dupli_objects_color(
}
tbase.flag = OB_FROMDUPLI | base->flag;
- lb = object_duplilist(G.main->eval_ctx, scene, base->object);
+ lb = object_duplilist(bmain->eval_ctx, scene, base->object);
// BLI_listbase_sort(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */
apply_data = duplilist_apply(base->object, scene, lb);
@@ -2207,7 +2207,7 @@ static void draw_dupli_objects_color(
displist = glGenLists(1);
glNewList(displist, GL_COMPILE);
- draw_object(scene, ar, v3d, &tbase, dflag_dupli);
+ draw_object(bmain, scene, ar, v3d, &tbase, dflag_dupli);
glEndList();
use_displist = true;
@@ -2224,7 +2224,7 @@ static void draw_dupli_objects_color(
else {
copy_m4_m4(dob->ob->obmat, dob->mat);
GPU_begin_dupli_object(dob);
- draw_object(scene, ar, v3d, &tbase, dflag_dupli);
+ draw_object(bmain, scene, ar, v3d, &tbase, dflag_dupli);
GPU_end_dupli_object();
}
}
@@ -2246,7 +2246,7 @@ static void draw_dupli_objects_color(
glDeleteLists(displist, 1);
}
-static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base)
+static void draw_dupli_objects(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, Base *base)
{
/* define the color here so draw_dupli_objects_color can be called
* from the set loop */
@@ -2256,7 +2256,7 @@ static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *bas
if (base->object->dup_group && base->object->dup_group->id.us < 1)
color = TH_REDALERT;
- draw_dupli_objects_color(scene, ar, v3d, base, 0, color);
+ draw_dupli_objects_color(bmain, scene, ar, v3d, base, 0, color);
}
/* XXX warning, not using gpu offscreen here */
@@ -2390,7 +2390,7 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
v3d->zbuf = zbuf;
}
-static void view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
+static void view3d_draw_depth_loop(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d)
{
Base *base;
@@ -2402,9 +2402,9 @@ static void view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
Scene *sce_iter;
for (SETLOOPER(scene->set, sce_iter, base)) {
if (v3d->lay & base->lay) {
- draw_object(scene, ar, v3d, base, 0);
+ draw_object(bmain, scene, ar, v3d, base, 0);
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED);
+ draw_dupli_objects_color(bmain, scene, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
}
}
@@ -2414,9 +2414,9 @@ static void view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
if (v3d->lay & base->lay) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED);
+ draw_dupli_objects_color(bmain, scene, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
- draw_object(scene, ar, v3d, base, dflag_depth);
+ draw_object(bmain, scene, ar, v3d, base, dflag_depth);
}
}
@@ -2437,7 +2437,7 @@ static void view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
if (v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first) {
glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */
for (v3da = v3d->afterdraw_xray.first; v3da; v3da = v3da->next) {
- draw_object(scene, ar, v3d, v3da->base, dflag_depth);
+ draw_object(bmain, scene, ar, v3d, v3da->base, dflag_depth);
}
glDepthFunc(GL_LEQUAL); /* Now write the depth buffer normally */
}
@@ -2446,21 +2446,21 @@ static void view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
v3d->xray = false;
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
- draw_object(scene, ar, v3d, v3da->base, dflag_depth);
+ draw_object(bmain, scene, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = false;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- draw_object(scene, ar, v3d, v3da->base, dflag_depth);
+ draw_object(bmain, scene, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
- draw_object(scene, ar, v3d, v3da->base, dflag_depth);
+ draw_object(bmain, scene, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
@@ -2472,7 +2472,7 @@ static void view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
}
}
-void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride)
+void ED_view3d_draw_depth(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride)
{
struct bThemeState theme_state;
RegionView3D *rv3d = ar->regiondata;
@@ -2505,7 +2505,7 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
v3d->zbuf = true;
glEnable(GL_DEPTH_TEST);
- view3d_draw_depth_loop(scene, ar, v3d);
+ view3d_draw_depth_loop(bmain, scene, ar, v3d);
if (rv3d->rflag & RV3D_CLIPPING) {
ED_view3d_clipping_disable();
@@ -2530,12 +2530,12 @@ void ED_view3d_draw_select_loop(
const short dflag = DRAW_PICKING | DRAW_CONSTCOLOR;
if (vc->obedit && vc->obedit->type == OB_MBALL) {
- draw_object(scene, ar, v3d, BASACT, dflag);
+ draw_object(vc->bmain, scene, ar, v3d, BASACT, dflag);
}
else if ((vc->obedit && vc->obedit->type == OB_ARMATURE)) {
/* if not drawing sketch, draw bones */
if (!BDR_drawSketchNames(vc)) {
- draw_object(scene, ar, v3d, BASACT, dflag);
+ draw_object(vc->bmain, scene, ar, v3d, BASACT, dflag);
}
}
else {
@@ -2557,7 +2557,7 @@ void ED_view3d_draw_select_loop(
}
else {
if (GPU_select_load_id(code)) {
- draw_object_select(scene, ar, v3d, base, dflag);
+ draw_object_select(vc->bmain, scene, ar, v3d, base, dflag);
}
}
code++;
@@ -2568,7 +2568,7 @@ void ED_view3d_draw_select_loop(
if (use_nearest) {
bool xrayclear = true;
if (v3d->afterdraw_xray.first) {
- view3d_draw_xray_select(scene, ar, v3d, &xrayclear);
+ view3d_draw_xray_select(vc->bmain, scene, ar, v3d, &xrayclear);
}
}
}
@@ -2611,7 +2611,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
}
}
-static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
+static void gpu_update_lamps_shadows_world(Main *bmain, Scene *scene, View3D *v3d)
{
ListBase shadows;
View3DShadow *shadow;
@@ -2632,7 +2632,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
if (ob->transflag & OB_DUPLI) {
DupliObject *dob;
- ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
+ ListBase *lb = object_duplilist(bmain->eval_ctx, scene, ob);
for (dob = lb->first; dob; dob = dob->next)
if (dob->ob->type == OB_LAMP)
@@ -2831,6 +2831,7 @@ static void view3d_draw_objects(
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
{
+ Main *bmain = CTX_data_main(C);
RegionView3D *rv3d = ar->regiondata;
Base *base;
const bool do_camera_frame = !draw_offscreen;
@@ -2907,10 +2908,10 @@ static void view3d_draw_objects(
for (SETLOOPER(scene->set, sce_iter, base)) {
if (v3d->lay & base->lay) {
UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
- draw_object(scene, ar, v3d, base, dflag);
+ draw_object(bmain, scene, ar, v3d, base, dflag);
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(scene, ar, v3d, base, dflag, TH_UNDEFINED);
+ draw_dupli_objects_color(bmain, scene, ar, v3d, base, dflag, TH_UNDEFINED);
}
}
}
@@ -2924,9 +2925,9 @@ static void view3d_draw_objects(
if (v3d->lay & base->lay) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI)
- draw_dupli_objects(scene, ar, v3d, base);
+ draw_dupli_objects(bmain, scene, ar, v3d, base);
- draw_object(scene, ar, v3d, base, 0);
+ draw_object(bmain, scene, ar, v3d, base, 0);
}
}
}
@@ -2941,11 +2942,11 @@ static void view3d_draw_objects(
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects(scene, ar, v3d, base);
+ draw_dupli_objects(bmain, scene, ar, v3d, base);
}
if ((base->flag & SELECT) == 0) {
if (base->object != scene->obedit)
- draw_object(scene, ar, v3d, base, 0);
+ draw_object(bmain, scene, ar, v3d, base, 0);
}
}
}
@@ -2957,7 +2958,7 @@ static void view3d_draw_objects(
for (base = scene->base.first; base; base = base->next) {
if (v3d->lay & base->lay) {
if (base->object == scene->obedit || (base->flag & SELECT)) {
- draw_object(scene, ar, v3d, base, 0);
+ draw_object(bmain, scene, ar, v3d, base, 0);
}
}
}
@@ -2979,7 +2980,7 @@ static void view3d_draw_objects(
}
/* transp and X-ray afterdraw stuff */
- if (v3d->afterdraw_transp.first) view3d_draw_transp(scene, ar, v3d);
+ if (v3d->afterdraw_transp.first) view3d_draw_transp(bmain, scene, ar, v3d);
/* always do that here to cleanup depth buffers if none needed */
if (fx) {
@@ -2987,8 +2988,8 @@ static void view3d_draw_objects(
GPU_fx_compositor_setup_XRay_pass(fx, do_composite_xray);
}
- if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, &xrayclear);
- if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, xrayclear);
+ if (v3d->afterdraw_xray.first) view3d_draw_xray(bmain, scene, ar, v3d, &xrayclear);
+ if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(bmain, scene, ar, v3d, xrayclear);
if (fx && do_composite_xray) {
GPU_fx_compositor_XRay_resolve(fx);
@@ -3075,11 +3076,11 @@ void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixSto
rv3d->pixsize = rv3dmat->pixsize;
}
-void ED_view3d_draw_offscreen_init(Scene *scene, View3D *v3d)
+void ED_view3d_draw_offscreen_init(Main *bmain, Scene *scene, View3D *v3d)
{
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(scene, NULL, v3d, v3d->drawtype))
- gpu_update_lamps_shadows_world(scene, v3d);
+ gpu_update_lamps_shadows_world(bmain, scene, v3d);
}
/*
@@ -3295,7 +3296,8 @@ void ED_view3d_draw_setup_view(
* (avoids re-creating when doing multiple GL renders).
*/
ImBuf *ED_view3d_draw_offscreen_imbuf(
- Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey,
+ Main *bmain, Scene *scene,
+ View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, unsigned int draw_flags,
int alpha_mode, int samples, const char *viewname,
/* output vars */
@@ -3327,7 +3329,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
}
}
- ED_view3d_draw_offscreen_init(scene, v3d);
+ ED_view3d_draw_offscreen_init(bmain, scene, v3d);
GPU_offscreen_bind(ofs, true);
@@ -3465,7 +3467,8 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
* \note used by the sequencer
*/
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- Scene *scene, Object *camera, int width, int height,
+ Main *bmain, Scene *scene,
+ Object *camera, int width, int height,
unsigned int flag, unsigned int draw_flags, int drawtype,
int alpha_mode, int samples, const char *viewname,
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
@@ -3526,7 +3529,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf(
- scene, &v3d, &ar, width, height, flag, draw_flags,
+ bmain, scene, &v3d, &ar, width, height, flag, draw_flags,
alpha_mode, samples, viewname, fx, ofs, err_out);
}
@@ -3858,6 +3861,7 @@ static void update_lods(Scene *scene, float camera_pos[3])
static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, View3D *v3d,
ARegion *ar, const char **grid_unit)
{
+ Main *bmain = CTX_data_main(C);
wmWindow *win = CTX_wm_window(C);
RegionView3D *rv3d = ar->regiondata;
unsigned int lay_used = v3d->lay_used;
@@ -3867,7 +3871,7 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Vie
/* shadow buffers, before we setup matrices */
if (draw_glsl_material(scene, NULL, v3d, v3d->drawtype))
- gpu_update_lamps_shadows_world(scene, v3d);
+ gpu_update_lamps_shadows_world(bmain, scene, v3d);
/* reset default OpenGL lights if needed (i.e. after preferences have been altered) */
if (rv3d->rflag & RV3D_GPULIGHT_UPDATE) {
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index b175ee09f5c..86b121ee9a5 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -127,6 +127,7 @@ static void view3d_operator_properties_common(wmOperatorType *ot, const enum eV3
typedef struct ViewOpsData {
/** Context pointers (assigned by #viewops_data_alloc). */
+ Main *bmain;
Scene *scene;
ScrArea *sa;
ARegion *ar;
@@ -216,6 +217,7 @@ static void viewops_data_alloc(bContext *C, wmOperator *op)
/* store data */
op->customdata = vod;
+ vod->bmain = CTX_data_main(C);
vod->scene = CTX_data_scene(C);
vod->sa = CTX_wm_area(C);
vod->ar = CTX_wm_region(C);
@@ -381,7 +383,7 @@ static void viewops_data_create(
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
vod->use_dyn_ofs = ED_view3d_autodist(
- vod->scene, vod->ar, vod->v3d,
+ vod->bmain, vod->scene, vod->ar, vod->v3d,
event->mval, vod->dyn_ofs, true, fallback_depth_pt);
}
else {
@@ -3049,6 +3051,7 @@ void VIEW3D_OT_view_center_cursor(wmOperatorType *ot)
static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
+ Main *bmain = CTX_data_main(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Scene *scene = CTX_data_scene(C);
@@ -3062,7 +3065,7 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(scene, ar, v3d, event->mval, new_ofs, false, NULL)) {
+ if (ED_view3d_autodist(bmain, scene, ar, v3d, event->mval, new_ofs, false, NULL)) {
/* pass */
}
else {
@@ -3339,6 +3342,7 @@ void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
{
+ Main *bmain = CTX_data_main(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -3372,7 +3376,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* Get Z Depths, needed for perspective, nice for ortho */
bgl_get_mats(&mats);
- ED_view3d_draw_depth(scene, ar, v3d, true);
+ ED_view3d_draw_depth(bmain, scene, ar, v3d, true);
{
/* avoid allocating the whole depth buffer */
@@ -4527,6 +4531,7 @@ void VIEW3D_OT_clip_border(wmOperatorType *ot)
/* note: cannot use event->mval here (called by object_add() */
void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
{
+ Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -4550,7 +4555,7 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
if (U.uiflag & USER_DEPTH_CURSOR) { /* maybe this should be accessed some other way */
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(scene, ar, v3d, mval, fp, true, NULL))
+ if (ED_view3d_autodist(bmain, scene, ar, v3d, mval, fp, true, NULL))
depth_used = true;
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index dc268479736..cfcded70fc9 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -144,10 +144,10 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
void draw_object(
- Scene *scene, struct ARegion *ar, View3D *v3d,
+ struct Main *bmain, Scene *scene, struct ARegion *ar, View3D *v3d,
Base *base, const short dflag);
void draw_object_select(
- Scene *scene, ARegion *ar, View3D *v3d,
+ struct Main *bmain, Scene *scene, ARegion *ar, View3D *v3d,
Base *base, const short dflag);
bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
@@ -203,7 +203,7 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
void ED_view3d_draw_depth(
- Scene *scene,
+ struct Main *bmain, struct Scene *scene,
struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_draw_select_loop(
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 06481231259..c3a8374d82e 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -109,6 +109,7 @@ void ED_view3d_viewcontext_init(bContext *C, ViewContext *vc)
{
memset(vc, 0, sizeof(ViewContext));
vc->ar = CTX_wm_region(C);
+ vc->bmain = CTX_data_main(C);
vc->scene = CTX_data_scene(C);
vc->v3d = CTX_wm_view3d(C);
vc->win = CTX_wm_window(C);
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index e06ae89fa89..68582644f34 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -46,9 +46,10 @@
#include "BKE_camera.h"
#include "BKE_context.h"
+#include "BKE_depsgraph.h" /* for ED_view3d_camera_lock_sync */
+#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_screen.h"
-#include "BKE_depsgraph.h" /* for ED_view3d_camera_lock_sync */
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -877,7 +878,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
- Scene *scene, ARegion *ar, View3D *v3d,
+ Main *bmain, Scene *scene, ARegion *ar, View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3])
{
@@ -889,7 +890,7 @@ bool ED_view3d_autodist(
bool depth_ok = false;
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(scene, ar, v3d, alphaoverride);
+ ED_view3d_draw_depth(bmain, scene, ar, v3d, alphaoverride);
/* call after in case settings have been modified since last drawing, see: T47089 */
bgl_get_mats(&mats);
@@ -924,12 +925,12 @@ bool ED_view3d_autodist(
}
}
-void ED_view3d_autodist_init(Scene *scene, ARegion *ar, View3D *v3d, int mode)
+void ED_view3d_autodist_init(Main *bmain, Scene *scene, ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
case 0:
- ED_view3d_draw_depth(scene, ar, v3d, true);
+ ED_view3d_draw_depth(bmain, scene, ar, v3d, true);
break;
case 1:
ED_view3d_draw_depth_gpencil(scene, ar, v3d);