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authorCampbell Barton <ideasman42@gmail.com>2020-02-09 03:50:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-02-09 17:50:23 +0300
commit8e981efe38ae6d0760f08c49564010104eee78c6 (patch)
treede33177cee685849351e40724487f2c14ba13a94 /source/blender/editors/space_view3d
parent89ce270f6137aa359f0fa31cf19485f986bde131 (diff)
3D View: support axis views with axis-aligned roll
Previously any of the named views could not have any roll, this commit supports roll as long as it's axis-aligned (90,180,270 deg). This is useful for snapping to views, an improvement on cebd025e02f11.
Diffstat (limited to 'source/blender/editors/space_view3d')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c34
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c93
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c116
3 files changed, 165 insertions, 78 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index d092de4fcce..7bfb0460c41 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -27,6 +27,7 @@
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLI_string.h"
+#include "BLI_string_utils.h"
#include "BLI_threads.h"
#include "BLI_jitter_2d.h"
@@ -1255,21 +1256,44 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d, int xoffset, int *yoffs
{
RegionView3D *rv3d = ar->regiondata;
const char *name = view3d_get_name(v3d, rv3d);
+ const char *name_array[3] = {name, NULL, NULL};
+ int name_array_len = 1;
const int font_id = BLF_default();
+ /* 6 is the maximum size of the axis roll text. */
/* increase size for unicode languages (Chinese in utf-8...) */
#ifdef WITH_INTERNATIONAL
- char tmpstr[96];
+ char tmpstr[96 + 6];
#else
- char tmpstr[32];
+ char tmpstr[32 + 6];
#endif
BLF_enable(font_id, BLF_SHADOW);
BLF_shadow(font_id, 5, (const float[4]){0.0f, 0.0f, 0.0f, 1.0f});
BLF_shadow_offset(font_id, 1, -1);
+ if (RV3D_VIEW_IS_AXIS(rv3d->view) && (rv3d->view_axis_roll != RV3D_VIEW_AXIS_ROLL_0)) {
+ const char *axis_roll;
+ switch (rv3d->view_axis_roll) {
+ case RV3D_VIEW_AXIS_ROLL_90:
+ axis_roll = " 90\xC2\xB0";
+ break;
+ case RV3D_VIEW_AXIS_ROLL_180:
+ axis_roll = " 180\xC2\xB0";
+ break;
+ default:
+ axis_roll = " -90\xC2\xB0";
+ break;
+ }
+ name_array[name_array_len++] = axis_roll;
+ }
+
if (v3d->localvd) {
- BLI_snprintf(tmpstr, sizeof(tmpstr), IFACE_("%s (Local)"), name);
+ name_array[name_array_len++] = IFACE_(" (Local)");
+ }
+
+ if (name_array_len > 1) {
+ BLI_string_join_array(tmpstr, sizeof(tmpstr), name_array, name_array_len);
name = tmpstr;
}
@@ -1277,11 +1301,7 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d, int xoffset, int *yoffs
*yoffset -= U.widget_unit;
-#ifdef WITH_INTERNATIONAL
BLF_draw_default(xoffset, *yoffset, 0.0f, name, sizeof(tmpstr));
-#else
- BLF_draw_default_ascii(xoffset, *yoffset, 0.0f, name, sizeof(tmpstr));
-#endif
BLF_disable(font_id, BLF_SHADOW);
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 83fb87264e3..a045988cb55 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -700,9 +700,9 @@ static void viewrotate_apply_snap(ViewOpsData *vod)
if (found) {
/* lock 'quat_best' to an axis view if we can */
- rv3d->view = ED_view3d_quat_to_axis_view(quat_best, 0.01f);
+ ED_view3d_quat_to_axis_view(quat_best, 0.01f, &rv3d->view, &rv3d->view_axis_roll);
if (rv3d->view != RV3D_VIEW_USER) {
- ED_view3d_quat_from_axis_view(rv3d->view, quat_best);
+ ED_view3d_quat_from_axis_view(rv3d->view, rv3d->view_axis_roll, quat_best);
}
}
else {
@@ -3804,7 +3804,8 @@ static void axis_set_view(bContext *C,
View3D *v3d,
ARegion *ar,
const float quat_[4],
- short view,
+ char view,
+ char view_axis_roll,
int perspo,
const float *align_to_quat,
const int smooth_viewtx)
@@ -3818,10 +3819,12 @@ static void axis_set_view(bContext *C,
if (align_to_quat) {
mul_qt_qtqt(quat, quat, align_to_quat);
rv3d->view = view = RV3D_VIEW_USER;
+ rv3d->view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
}
if (align_to_quat == NULL) {
rv3d->view = view;
+ rv3d->view_axis_roll = view_axis_roll;
}
if (rv3d->viewlock & RV3D_LOCKED) {
@@ -3901,6 +3904,7 @@ static int view_axis_exec(bContext *C, wmOperator *op)
RegionView3D *rv3d;
static int perspo = RV3D_PERSP;
int viewnum;
+ int view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
/* no NULL check is needed, poll checks */
@@ -3928,58 +3932,73 @@ static int view_axis_exec(bContext *C, wmOperator *op)
}
if (RNA_boolean_get(op->ptr, "relative")) {
- float z_rel[3];
+ float quat_rotate[4];
+ float quat_test[4];
- if (viewnum == RV3D_VIEW_RIGHT) {
- negate_v3_v3(z_rel, rv3d->viewinv[0]);
+ if (viewnum == RV3D_VIEW_LEFT) {
+ axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], -M_PI / 2.0f);
}
- else if (viewnum == RV3D_VIEW_LEFT) {
- copy_v3_v3(z_rel, rv3d->viewinv[0]);
+ else if (viewnum == RV3D_VIEW_RIGHT) {
+ axis_angle_to_quat(quat_rotate, rv3d->viewinv[1], M_PI / 2.0f);
}
else if (viewnum == RV3D_VIEW_TOP) {
- negate_v3_v3(z_rel, rv3d->viewinv[1]);
+ axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], -M_PI / 2.0f);
}
else if (viewnum == RV3D_VIEW_BOTTOM) {
- copy_v3_v3(z_rel, rv3d->viewinv[1]);
+ axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI / 2.0f);
}
else if (viewnum == RV3D_VIEW_FRONT) {
- negate_v3_v3(z_rel, rv3d->viewinv[2]);
+ unit_qt(quat_rotate);
}
else if (viewnum == RV3D_VIEW_BACK) {
- copy_v3_v3(z_rel, rv3d->viewinv[2]);
+ axis_angle_to_quat(quat_rotate, rv3d->viewinv[0], M_PI);
}
else {
BLI_assert(0);
}
- float angle_max = FLT_MAX;
- int view_closest = -1;
+ mul_qt_qtqt(quat_test, rv3d->viewquat, quat_rotate);
+
+ float angle_best = FLT_MAX;
+ int view_best = -1;
+ int view_axis_roll_best = -1;
for (int i = RV3D_VIEW_FRONT; i <= RV3D_VIEW_BOTTOM; i++) {
- float quat[4];
- float mat[3][3];
- ED_view3d_quat_from_axis_view(i, quat);
- quat[0] *= -1.0f;
- quat_to_mat3(mat, quat);
- if (align_quat) {
- mul_qt_qtqt(quat, quat, align_quat);
- }
- const float angle_test = angle_normalized_v3v3(z_rel, mat[2]);
- if (angle_max > angle_test) {
- angle_max = angle_test;
- view_closest = i;
+ for (int j = RV3D_VIEW_AXIS_ROLL_0; j <= RV3D_VIEW_AXIS_ROLL_270; j++) {
+ float quat_axis[4];
+ ED_view3d_quat_from_axis_view(i, j, quat_axis);
+ if (align_quat) {
+ mul_qt_qtqt(quat_axis, quat_axis, align_quat);
+ }
+ const float angle_test = fabsf(angle_signed_qtqt(quat_axis, quat_test));
+ if (angle_best > angle_test) {
+ angle_best = angle_test;
+ view_best = i;
+ view_axis_roll_best = j;
+ }
}
}
- if (view_closest == -1) {
- view_closest = RV3D_VIEW_FRONT;
+ if (view_best == -1) {
+ view_best = RV3D_VIEW_FRONT;
+ view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
}
- viewnum = view_closest;
+
+ /* Disallow non-upright views in turn-table modes,
+ * it's too difficult to navigate out of them. */
+ if ((U.flag & USER_TRACKBALL) == 0) {
+ if (!ELEM(view_best, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) {
+ view_axis_roll_best = RV3D_VIEW_AXIS_ROLL_0;
+ }
+ }
+
+ viewnum = view_best;
+ view_axis_roll = view_axis_roll_best;
}
/* Use this to test if we started out with a camera */
const int nextperspo = (rv3d->persp == RV3D_CAMOB) ? rv3d->lpersp : perspo;
float quat[4];
- ED_view3d_quat_from_axis_view(viewnum, quat);
- axis_set_view(C, v3d, ar, quat, viewnum, nextperspo, align_quat, smooth_viewtx);
+ ED_view3d_quat_from_axis_view(viewnum, view_axis_roll, quat);
+ axis_set_view(C, v3d, ar, quat, viewnum, view_axis_roll, nextperspo, align_quat, smooth_viewtx);
perspo = rv3d->persp;
@@ -4105,7 +4124,15 @@ static int view_camera_exec(bContext *C, wmOperator *op)
else {
/* return to settings of last view */
/* does view3d_smooth_view too */
- axis_set_view(C, v3d, ar, rv3d->lviewquat, rv3d->lview, rv3d->lpersp, NULL, smooth_viewtx);
+ axis_set_view(C,
+ v3d,
+ ar,
+ rv3d->lviewquat,
+ rv3d->lview,
+ rv3d->lview_axis_roll,
+ rv3d->lpersp,
+ NULL,
+ smooth_viewtx);
}
}
@@ -4217,7 +4244,7 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
if (view_opposite != RV3D_VIEW_USER) {
rv3d->view = view_opposite;
/* avoid float in-precision, just get a new orientation */
- ED_view3d_quat_from_axis_view(view_opposite, quat_new);
+ ED_view3d_quat_from_axis_view(view_opposite, rv3d->view_axis_roll, quat_new);
}
else {
rv3d->view = RV3D_VIEW_USER;
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index e7d514baa41..08a4947dc18 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -408,6 +408,7 @@ void ED_view3d_lastview_store(RegionView3D *rv3d)
{
copy_qt_qt(rv3d->lviewquat, rv3d->viewquat);
rv3d->lview = rv3d->view;
+ rv3d->lview_axis_roll = rv3d->view_axis_roll;
if (rv3d->persp != RV3D_CAMOB) {
rv3d->lpersp = rv3d->persp;
}
@@ -470,7 +471,7 @@ bool ED_view3d_persp_ensure(const Depsgraph *depsgraph, View3D *v3d, ARegion *ar
char persp = (autopersp && RV3D_VIEW_IS_AXIS(rv3d->lview)) ? RV3D_PERSP : rv3d->lpersp;
ED_view3d_persp_switch_from_camera(depsgraph, v3d, rv3d, persp);
}
- else if (autopersp && ED_view3d_quat_is_axis_aligned(rv3d->viewquat)) {
+ else if (autopersp && RV3D_VIEW_IS_AXIS(rv3d->view)) {
rv3d->persp = RV3D_PERSP;
}
return true;
@@ -781,14 +782,16 @@ static void view3d_boxview_sync_axis(RegionView3D *rv3d_dst, RegionView3D *rv3d_
int i;
/* we could use rv3d->viewinv, but better not depend on view matrix being updated */
- if (UNLIKELY(ED_view3d_quat_from_axis_view(rv3d_src->view, viewinv) == false)) {
+ if (UNLIKELY(ED_view3d_quat_from_axis_view(rv3d_src->view, rv3d_src->view_axis_roll, viewinv) ==
+ false)) {
return;
}
invert_qt_normalized(viewinv);
mul_qt_v3(viewinv, view_src_x);
mul_qt_v3(viewinv, view_src_y);
- if (UNLIKELY(ED_view3d_quat_from_axis_view(rv3d_dst->view, viewinv) == false)) {
+ if (UNLIKELY(ED_view3d_quat_from_axis_view(rv3d_dst->view, rv3d_dst->view_axis_roll, viewinv) ==
+ false)) {
return;
}
invert_qt_normalized(viewinv);
@@ -903,8 +906,9 @@ void ED_view3d_quadview_update(ScrArea *sa, ARegion *ar, bool do_clip)
if (ar->alignment == RGN_ALIGN_QSPLIT) {
rv3d = ar->regiondata;
if (rv3d->viewlock) {
- if (!RV3D_VIEW_IS_AXIS(rv3d->view)) {
+ if (!RV3D_VIEW_IS_AXIS(rv3d->view) || (rv3d->view_axis_roll != RV3D_VIEW_AXIS_ROLL_0)) {
rv3d->view = ED_view3d_lock_view_from_index(index_qsplit);
+ rv3d->view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
rv3d->persp = RV3D_ORTHO;
ED_view3d_lock(rv3d);
}
@@ -1304,19 +1308,62 @@ bool ED_view3d_distance_set_from_location(RegionView3D *rv3d,
/* -------------------------------------------------------------------- */
/** \name View Axis Utilities
* \{ */
-static float view3d_quat_axis[6][4] = {
- {M_SQRT1_2, -M_SQRT1_2, 0.0f, 0.0f}, /* RV3D_VIEW_FRONT */
- {0.0f, 0.0f, -M_SQRT1_2, -M_SQRT1_2}, /* RV3D_VIEW_BACK */
- {0.5f, -0.5f, 0.5f, 0.5f}, /* RV3D_VIEW_LEFT */
- {0.5f, -0.5f, -0.5f, -0.5f}, /* RV3D_VIEW_RIGHT */
- {1.0f, 0.0f, 0.0f, 0.0f}, /* RV3D_VIEW_TOP */
- {0.0f, -1.0f, 0.0f, 0.0f}, /* RV3D_VIEW_BOTTOM */
+
+/**
+ * Lookup by axis-view, axis-roll.
+ */
+static float view3d_quat_axis[6][4][4] = {
+ /* RV3D_VIEW_FRONT */
+ {
+ {M_SQRT1_2, -M_SQRT1_2, 0.0f, 0.0f},
+ {0.5f, -0.5f, -0.5f, 0.5f},
+ {0, 0, -M_SQRT1_2, M_SQRT1_2},
+ {-0.5f, 0.5f, -0.5f, 0.5f},
+ },
+ /* RV3D_VIEW_BACK */
+ {
+ {0.0f, 0.0f, -M_SQRT1_2, -M_SQRT1_2},
+ {0.5f, 0.5f, -0.5f, -0.5f},
+ {M_SQRT1_2, M_SQRT1_2, 0, 0},
+ {0.5f, 0.5f, 0.5f, 0.5f},
+ },
+ /* RV3D_VIEW_LEFT */
+ {
+ {0.5f, -0.5f, 0.5f, 0.5f},
+ {0, -M_SQRT1_2, 0.0f, M_SQRT1_2},
+ {-0.5f, -0.5f, -0.5f, 0.5f},
+ {-M_SQRT1_2, 0, -M_SQRT1_2, 0},
+ },
+
+ /* RV3D_VIEW_RIGHT */
+ {
+ {0.5f, -0.5f, -0.5f, -0.5f},
+ {M_SQRT1_2, 0, -M_SQRT1_2, 0},
+ {0.5f, 0.5f, -0.5f, 0.5f},
+ {0, M_SQRT1_2, 0, M_SQRT1_2},
+ },
+ /* RV3D_VIEW_TOP */
+ {
+ {1.0f, 0.0f, 0.0f, 0.0f},
+ {M_SQRT1_2, 0, 0, M_SQRT1_2},
+ {0, 0, 0, 1},
+ {-M_SQRT1_2, 0, 0, M_SQRT1_2},
+ },
+ /* RV3D_VIEW_BOTTOM */
+ {
+ {0.0f, -1.0f, 0.0f, 0.0f},
+ {0, -M_SQRT1_2, -M_SQRT1_2, 0},
+ {0, 0, -1, 0},
+ {0, M_SQRT1_2, -M_SQRT1_2, 0},
+ },
+
};
-bool ED_view3d_quat_from_axis_view(const char view, float quat[4])
+bool ED_view3d_quat_from_axis_view(const char view, const char view_axis_roll, float quat[4])
{
+ BLI_assert(view_axis_roll <= RV3D_VIEW_AXIS_ROLL_270);
if (RV3D_VIEW_IS_AXIS(view)) {
- copy_qt_qt(quat, view3d_quat_axis[view - RV3D_VIEW_FRONT]);
+ copy_qt_qt(quat, view3d_quat_axis[view - RV3D_VIEW_FRONT][view_axis_roll]);
return true;
}
else {
@@ -1324,35 +1371,28 @@ bool ED_view3d_quat_from_axis_view(const char view, float quat[4])
}
}
-char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon)
+bool ED_view3d_quat_to_axis_view(const float quat[4],
+ const float epsilon,
+ char *r_view,
+ char *r_view_axis_roll)
{
- /* quat values are all unit length */
+ *r_view = RV3D_VIEW_USER;
+ *r_view_axis_roll = RV3D_VIEW_AXIS_ROLL_0;
- char view;
-
- for (view = RV3D_VIEW_FRONT; view <= RV3D_VIEW_BOTTOM; view++) {
- if (fabsf(angle_signed_qtqt(quat, view3d_quat_axis[view - RV3D_VIEW_FRONT])) < epsilon) {
- return view;
+ /* quat values are all unit length */
+ for (int view = RV3D_VIEW_FRONT; view <= RV3D_VIEW_BOTTOM; view++) {
+ for (int view_axis_roll = RV3D_VIEW_AXIS_ROLL_0; view_axis_roll <= RV3D_VIEW_AXIS_ROLL_270;
+ view_axis_roll++) {
+ if (fabsf(angle_signed_qtqt(
+ quat, view3d_quat_axis[view - RV3D_VIEW_FRONT][view_axis_roll])) < epsilon) {
+ *r_view = view;
+ *r_view_axis_roll = view_axis_roll;
+ return true;
+ }
}
}
- return RV3D_VIEW_USER;
-}
-
-/**
- * Returns true if input view quaternion is aligned view axis in direction & angle.
- */
-bool ED_view3d_quat_is_axis_aligned(const float viewquat[4])
-{
- float mat[3][3];
- quat_to_mat3(mat, viewquat);
- for (int row = 0; row < 3; row++) {
- int axis = axis_dominant_v3_single(mat[row]);
- if (fabsf(fabsf(mat[row][axis]) - 1.0f) > 1e-4f) {
- return false;
- }
- }
- return true;
+ return false;
}
char ED_view3d_lock_view_from_index(int index)
@@ -1391,7 +1431,7 @@ char ED_view3d_axis_view_opposite(char view)
bool ED_view3d_lock(RegionView3D *rv3d)
{
- return ED_view3d_quat_from_axis_view(rv3d->view, rv3d->viewquat);
+ return ED_view3d_quat_from_axis_view(rv3d->view, rv3d->view_axis_roll, rv3d->viewquat);
}
/** \} */