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authorCampbell Barton <ideasman42@gmail.com>2014-10-30 12:15:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-10-30 12:18:22 +0300
commit88cc1a786b315118756d35bfb6d67ea524234a16 (patch)
treea45081670535bc30653a0c52b03efc8be512b217 /source/blender/editors/transform/transform.c
parent3ea11c1ac8e7e30f986e23f5641ff043ecb6c62e (diff)
Fix T42444: Neg scale rotated object flips 2x axis
This is a very old bug and a few attempts have been made to fix it before, Old code was checking worldspace axis flipping, instead of axis flipping WRT the axis-alignment of the object.
Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r--source/blender/editors/transform/transform.c39
1 files changed, 12 insertions, 27 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 068fce106a3..d704f62654b 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -3159,38 +3159,23 @@ static void headerResize(TransInfo *t, float vec[3], char str[MAX_INFO_LEN])
}
}
-/* FLT_EPSILON is too small [#29633], 0.0000001f starts to flip */
-#define TX_FLIP_EPS 0.00001f
-BLI_INLINE int tx_sign(const float a)
-{
- return (a < -TX_FLIP_EPS ? 1 : a > TX_FLIP_EPS ? 2 : 3);
-}
-BLI_INLINE int tx_vec_sign_flip(const float a[3], const float b[3])
-{
- return ((tx_sign(a[0]) & tx_sign(b[0])) == 0 ||
- (tx_sign(a[1]) & tx_sign(b[1])) == 0 ||
- (tx_sign(a[2]) & tx_sign(b[2])) == 0);
-}
-
-/* smat is reference matrix, only scaled */
+/**
+ * \a smat is reference matrix only.
+ *
+ * \note this is a tricky area, before making changes see: T29633, T42444
+ */
static void TransMat3ToSize(float mat[3][3], float smat[3][3], float size[3])
{
- float vec[3];
-
- copy_v3_v3(vec, mat[0]);
- size[0] = normalize_v3(vec);
- copy_v3_v3(vec, mat[1]);
- size[1] = normalize_v3(vec);
- copy_v3_v3(vec, mat[2]);
- size[2] = normalize_v3(vec);
-
+ float rmat[3][3];
+
+ mat3_to_rot_size(rmat, size, mat);
+
/* first tried with dotproduct... but the sign flip is crucial */
- if (tx_vec_sign_flip(mat[0], smat[0]) ) size[0] = -size[0];
- if (tx_vec_sign_flip(mat[1], smat[1]) ) size[1] = -size[1];
- if (tx_vec_sign_flip(mat[2], smat[2]) ) size[2] = -size[2];
+ if (dot_v3v3(rmat[0], smat[0]) < 0.0f) size[0] = -size[0];
+ if (dot_v3v3(rmat[1], smat[1]) < 0.0f) size[1] = -size[1];
+ if (dot_v3v3(rmat[2], smat[2]) < 0.0f) size[2] = -size[2];
}
-
static void ElementResize(TransInfo *t, TransData *td, float mat[3][3])
{
float tmat[3][3], smat[3][3], center[3];