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authorCampbell Barton <ideasman42@gmail.com>2010-11-30 08:15:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-30 08:15:58 +0300
commit79d9023f5571247ef892883386f57ab2270064e8 (patch)
tree68c5b825fd95a5102bcfc613efd52ab9209ca262 /source/blender/editors/transform/transform.c
parent050e863560c8ae0ff711a1d1cfa7d47094ee2e8c (diff)
bugfix [#24974] "select all" in weight paint -> face selection mode selects all bones instead of all faces
face mask mode overrides pose mode keys. also removed function call from transform code.
Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r--source/blender/editors/transform/transform.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index f18839836c0..ccadf9704b7 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -3111,9 +3111,7 @@ int Rotation(TransInfo *t, short UNUSED(mval[2]))
char str[64];
float final;
-
- float mat[3][3];
-
+
final = t->values[0];
applyNDofInput(&t->ndof, &final);
@@ -3152,8 +3150,6 @@ int Rotation(TransInfo *t, short UNUSED(mval[2]))
}
t->values[0] = final;
-
- vec_rot_to_mat3( mat, t->axis, final);
applyRotation(t, final, t->axis);