diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-11-30 08:15:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-11-30 08:15:58 +0300 |
commit | 79d9023f5571247ef892883386f57ab2270064e8 (patch) | |
tree | 68c5b825fd95a5102bcfc613efd52ab9209ca262 /source/blender/editors/transform/transform.c | |
parent | 050e863560c8ae0ff711a1d1cfa7d47094ee2e8c (diff) |
bugfix [#24974] "select all" in weight paint -> face selection mode selects all bones instead of all faces
face mask mode overrides pose mode keys. also removed function call from transform code.
Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r-- | source/blender/editors/transform/transform.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index f18839836c0..ccadf9704b7 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -3111,9 +3111,7 @@ int Rotation(TransInfo *t, short UNUSED(mval[2])) char str[64]; float final; - - float mat[3][3]; - + final = t->values[0]; applyNDofInput(&t->ndof, &final); @@ -3152,8 +3150,6 @@ int Rotation(TransInfo *t, short UNUSED(mval[2])) } t->values[0] = final; - - vec_rot_to_mat3( mat, t->axis, final); applyRotation(t, final, t->axis); |