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authorCampbell Barton <ideasman42@gmail.com>2016-07-08 03:14:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-08 03:14:49 +0300
commit7a3ea87bbff7a250e035d35c59f3784eec51bc47 (patch)
treedf9e990591e4126dd662af596e2c268488a0a2e9 /source/blender/editors/transform/transform.c
parent6035cf05bf1c794c35e89fbf467cfc35901d81e3 (diff)
Cleanup: use normalize_v#_length
Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r--source/blender/editors/transform/transform.c22
1 files changed, 6 insertions, 16 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 95864474fc0..f18493e4b34 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -100,7 +100,6 @@ static void doVertSlide(TransInfo *t, float perc);
static void drawEdgeSlide(TransInfo *t);
static void drawVertSlide(TransInfo *t);
-static void len_v3_ensure(float v[3], const float length);
static void postInputRotation(TransInfo *t, float values[3]);
static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short around);
@@ -4957,9 +4956,7 @@ static void applyPushPull(TransInfo *t, const int UNUSED(mval[2]))
project_v3_v3v3(vec, vec, axis);
}
}
- normalize_v3(vec);
- mul_v3_fl(vec, distance);
- mul_v3_fl(vec, td->factor);
+ normalize_v3_length(vec, distance * td->factor);
add_v3_v3v3(td->loc, td->iloc, vec);
}
@@ -5753,13 +5750,6 @@ static void interp_line_v3_v3v3v3(float p[3], const float v1[3], const float v2[
}
}
-
-static void len_v3_ensure(float v[3], const float length)
-{
- normalize_v3(v);
- mul_v3_fl(v, length);
-}
-
/**
* Find the closest point on the ngon on the opposite side.
* used to set the edge slide distance for ngons.
@@ -5823,7 +5813,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
if (l->e == e_next) {
if (i) {
- len_v3_ensure(vec_accum, vec_accum_len / (float)i);
+ normalize_v3_length(vec_accum, vec_accum_len / (float)i);
}
else {
/* When there is no edge to slide along,
@@ -5843,7 +5833,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
cross_v3_v3v3(vec_accum, l_tmp->f->no, tdir);
#if 0
/* rough guess, we can do better! */
- len_v3_ensure(vec_accum, (BM_edge_calc_length(e_prev) + BM_edge_calc_length(e_next)) / 2.0f);
+ normalize_v3_length(vec_accum, (BM_edge_calc_length(e_prev) + BM_edge_calc_length(e_next)) / 2.0f);
#else
/* be clever, check the opposite ngon edge to slide into.
* this gives best results */
@@ -5858,7 +5848,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
dist = (BM_edge_calc_length(e_prev) + BM_edge_calc_length(e_next)) / 2.0f;
}
- len_v3_ensure(vec_accum, dist);
+ normalize_v3_length(vec_accum, dist);
}
#endif
}
@@ -5879,7 +5869,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
if (BM_loop_other_edge_loop(l, v)->e == e_next) {
if (i) {
- len_v3_ensure(vec_accum, vec_accum_len / (float)i);
+ normalize_v3_length(vec_accum, vec_accum_len / (float)i);
}
copy_v3_v3(r_slide_vec, vec_accum);
@@ -5890,7 +5880,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l,
((l = l->radial_next) != l_first));
if (i) {
- len_v3_ensure(vec_accum, vec_accum_len / (float)i);
+ normalize_v3_length(vec_accum, vec_accum_len / (float)i);
}
copy_v3_v3(r_slide_vec, vec_accum);