diff options
author | Campbell Barton <ideasman42@gmail.com> | 2016-07-08 03:14:49 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-07-08 03:14:49 +0300 |
commit | 7a3ea87bbff7a250e035d35c59f3784eec51bc47 (patch) | |
tree | df9e990591e4126dd662af596e2c268488a0a2e9 /source/blender/editors/transform/transform.c | |
parent | 6035cf05bf1c794c35e89fbf467cfc35901d81e3 (diff) |
Cleanup: use normalize_v#_length
Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r-- | source/blender/editors/transform/transform.c | 22 |
1 files changed, 6 insertions, 16 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 95864474fc0..f18493e4b34 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -100,7 +100,6 @@ static void doVertSlide(TransInfo *t, float perc); static void drawEdgeSlide(TransInfo *t); static void drawVertSlide(TransInfo *t); -static void len_v3_ensure(float v[3], const float length); static void postInputRotation(TransInfo *t, float values[3]); static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short around); @@ -4957,9 +4956,7 @@ static void applyPushPull(TransInfo *t, const int UNUSED(mval[2])) project_v3_v3v3(vec, vec, axis); } } - normalize_v3(vec); - mul_v3_fl(vec, distance); - mul_v3_fl(vec, td->factor); + normalize_v3_length(vec, distance * td->factor); add_v3_v3v3(td->loc, td->iloc, vec); } @@ -5753,13 +5750,6 @@ static void interp_line_v3_v3v3v3(float p[3], const float v1[3], const float v2[ } } - -static void len_v3_ensure(float v[3], const float length) -{ - normalize_v3(v); - mul_v3_fl(v, length); -} - /** * Find the closest point on the ngon on the opposite side. * used to set the edge slide distance for ngons. @@ -5823,7 +5813,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l, if (l->e == e_next) { if (i) { - len_v3_ensure(vec_accum, vec_accum_len / (float)i); + normalize_v3_length(vec_accum, vec_accum_len / (float)i); } else { /* When there is no edge to slide along, @@ -5843,7 +5833,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l, cross_v3_v3v3(vec_accum, l_tmp->f->no, tdir); #if 0 /* rough guess, we can do better! */ - len_v3_ensure(vec_accum, (BM_edge_calc_length(e_prev) + BM_edge_calc_length(e_next)) / 2.0f); + normalize_v3_length(vec_accum, (BM_edge_calc_length(e_prev) + BM_edge_calc_length(e_next)) / 2.0f); #else /* be clever, check the opposite ngon edge to slide into. * this gives best results */ @@ -5858,7 +5848,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l, dist = (BM_edge_calc_length(e_prev) + BM_edge_calc_length(e_next)) / 2.0f; } - len_v3_ensure(vec_accum, dist); + normalize_v3_length(vec_accum, dist); } #endif } @@ -5879,7 +5869,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l, if (BM_loop_other_edge_loop(l, v)->e == e_next) { if (i) { - len_v3_ensure(vec_accum, vec_accum_len / (float)i); + normalize_v3_length(vec_accum, vec_accum_len / (float)i); } copy_v3_v3(r_slide_vec, vec_accum); @@ -5890,7 +5880,7 @@ static BMLoop *get_next_loop(BMVert *v, BMLoop *l, ((l = l->radial_next) != l_first)); if (i) { - len_v3_ensure(vec_accum, vec_accum_len / (float)i); + normalize_v3_length(vec_accum, vec_accum_len / (float)i); } copy_v3_v3(r_slide_vec, vec_accum); |