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authorBastien Montagne <montagne29@wanadoo.fr>2017-02-02 23:37:53 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-02-02 23:42:00 +0300
commit9f67367f0aae46f022adb9b47d91c01b35ab9b0f (patch)
tree39b1423cf18e872484fa233a0e40b75bddd91be6 /source/blender/editors/transform/transform.c
parent33e456b0ce65b07a286e22e2a40570d28a46a443 (diff)
Fix T50084: Adding torus re-orders UV layers.
Issue was indeed in join operation, mesh in which we join all others could be re-added to final data after others, leading to undesired re-ordering of CD layers, and existing vertices etc. being shifted away from their original indices, etc. All kind of more or less bad and undesired changes, fixed by always re-inserting destination mesh first. Also cleaned up a bit that code, it was doing some rather non-recommanded things (like allocating zero-sized mem, doing own coocking to remove a data-block from main, etc.).
Diffstat (limited to 'source/blender/editors/transform/transform.c')
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