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author | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:32 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:51 +0300 |
commit | e25ba162c0b62b19cf367f0f29e29d0c0960978d (patch) | |
tree | 6f274502a6fb22b1679decca4b944e09fab29137 /source/blender/editors/transform/transform.c | |
parent | 90293a8da375b785fa58d3f56de1b286072107c1 (diff) |
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.
This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r-- | source/blender/editors/transform/transform.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 89313d3dc28..f9d13eefc09 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -1711,6 +1711,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) UI_ThemeColor(TH_VIEW_OVERLAY); setlinestyle(3); + glLineWidth(1); glBegin(GL_LINES); glVertex2iv(t->mval); glVertex2fv(cent); @@ -1752,6 +1753,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) UI_ThemeColor(TH_VIEW_OVERLAY); setlinestyle(3); + glLineWidth(1); glBegin(GL_LINES); glVertex2iv(t->mval); glVertex2fv(cent); @@ -1804,7 +1806,6 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) } glPopMatrix(); - glLineWidth(1.0); } } |