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authorGermano Cavalcante <germano.costa@ig.com.br>2021-08-06 17:44:15 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-08-06 17:44:26 +0300
commit3fab16fe8eb4a99607e00d5716ba88bf24020354 (patch)
treea14e541cbda24671ec882b2a90db32427a978bb8 /source/blender/editors/transform/transform.c
parent4f64fa4f8628aa514ec1f14d798b2f406a3bf6ef (diff)
Fix T90477: Cursor vertex snapping not working in UV editor
`t->obedit_type` is read to indicate if we are in uv edit mode. Also fixes a crash introduced in {rBdd14ea18190ff27082009f73a556569a43377a71}.
Diffstat (limited to 'source/blender/editors/transform/transform.c')
-rw-r--r--source/blender/editors/transform/transform.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 96b84bd2a35..4069a72a8fc 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -78,6 +78,9 @@ static void initSnapSpatial(TransInfo *t, float r_snap[2]);
bool transdata_check_local_islands(TransInfo *t, short around)
{
+ if (t->options & (CTX_CURSOR | CTX_TEXTURE_SPACE)) {
+ return false;
+ }
return ((around == V3D_AROUND_LOCAL_ORIGINS) && (ELEM(t->obedit_type, OB_MESH, OB_GPENCIL)));
}