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authorGermano Cavalcante <mano-wii>2020-08-31 16:14:40 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-08-31 17:24:37 +0300
commit546b900194f0f0464d126e1e18ea4fc7c9b1c1ff (patch)
tree002a8d8d326a5261c34f103e8d3347d00f00d87f /source/blender/editors/transform/transform.h
parenta1df2fc44388a92ba539f764203170902dd2a663 (diff)
Cleanup/Refactor: Split the snap to increments code
Now we have a better distinction of what is snap to grid and what is snap to increments. The code also allows the implementation of mixed snap for these modes.
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r--source/blender/editors/transform/transform.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 1917d9463f4..6356144d77a 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -79,7 +79,6 @@ typedef struct TransSnap {
bool project;
bool snap_self;
bool peel;
- bool snap_spatial_grid;
bool use_backface_culling;
char status;
/* Snapped Element Type (currently for objects only). */