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author | Campbell Barton <ideasman42@gmail.com> | 2015-06-30 11:57:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-06-30 12:14:46 +0300 |
commit | c07bba1b05faf4d7ba0b129f1e178e3b2c6a8064 (patch) | |
tree | 92612eb66fcbd8c3ce8204d39756caf36238870c /source/blender/editors/transform/transform.h | |
parent | 5d3ba4fb80dc5def0a11d894bcba19f4fa08fd23 (diff) |
Transform: add back absolute snapping option
This ensures that vertices are grid-aligned while transforming,
instead of just snapping the input values for translate.
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r-- | source/blender/editors/transform/transform.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index 8863d337cff..b826b7f9c73 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -81,6 +81,7 @@ typedef struct TransSnap { bool project; bool snap_self; bool peel; + bool snap_spatial_grid; short status; float snapPoint[3]; /* snapping from this point */ float snapTarget[3]; /* to this point */ @@ -364,6 +365,7 @@ typedef struct TransInfo { short event_type; /* event->type used to invoke transform */ short idx_max; /* maximum index on the input vector */ float snap[3]; /* Snapping Gears */ + float snap_spatial[3]; /* Spatial snapping gears(even when rotating, scaling... etc) */ char frame_side; /* Mouse side of the cfra, 'L', 'R' or 'B' */ float viewmat[4][4]; /* copy from G.vd, prevents feedback, */ |