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authorSergey Sharybin <sergey.vfx@gmail.com>2014-06-03 20:02:02 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-06-03 20:05:33 +0400
commitc918f24edb5df8cc837b77363c4d928f8bfa9159 (patch)
treed33eb51fdf371160930e69e50b5aec4bf090ad4b /source/blender/editors/transform/transform.h
parentf46b384fc5e66949c0c2ce974d2842dd76ee6be8 (diff)
Tweaks to bevel and crease transform
They were using INPUT_SPRING in a way which didn't allow it to easily redo the operator because INPUT_SPRING internally is stored as a ration between old value and new one and crease and bevel were converting this to value delta. Now made it special input type INPUT_SPRING_DELTA which is storing delta of the spring, meaning now values in the redo panel kind of makes sense -- they mean how much to add/remove to the crease/bevel weight. Expect to be no functional changes from interactive transform POV, just a bit more convenient to use redo panel.
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r--source/blender/editors/transform/transform.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index f34d2050853..ae7e21f3824 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -600,6 +600,7 @@ typedef enum {
INPUT_VECTOR,
INPUT_SPRING,
INPUT_SPRING_FLIP,
+ INPUT_SPRING_DELTA,
INPUT_ANGLE,
INPUT_ANGLE_SPRING,
INPUT_TRACKBALL,
@@ -608,7 +609,7 @@ typedef enum {
INPUT_VERTICAL_RATIO,
INPUT_VERTICAL_ABSOLUTE,
INPUT_CUSTOM_RATIO,
- INPUT_CUSTOM_RATIO_FLIP
+ INPUT_CUSTOM_RATIO_FLIP,
} MouseInputMode;
void initMouseInput(TransInfo *t, MouseInput *mi, const float center[2], const int mval[2]);