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author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-02-10 18:27:01 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-02-10 18:32:46 +0300 |
commit | bdb83cc32cbd0997752420ef95c791f66dca54c8 (patch) | |
tree | faf31e7434a245d75e0435f98fe5079d1ff97cf0 /source/blender/editors/transform/transform.h | |
parent | d9eeb7840f52d9fdbb6c4a5d3f1f2b2944fbcc6e (diff) |
Fix T85471: Wrong orientation in transforming objects in weight paint mode
The local orientation chosen was that of the active object, but as
confirmed in other parts of the code, the orientation of the selected
Bone has priority.
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r-- | source/blender/editors/transform/transform.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index be04feb17c8..02a7f41b384 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -776,6 +776,8 @@ void calculatePropRatio(TransInfo *t); void transform_data_ext_rotate(TransData *td, float mat[3][3], bool use_drot); +struct Object *transform_object_deform_pose_armature_get(TransInfo *t, struct Object *ob); + void freeCustomNormalArray(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data); /* TODO. transform_query.c */ |