diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/transform/transform.h | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r-- | source/blender/editors/transform/transform.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index 60ad61e3475..39e88f199fc 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -52,7 +52,7 @@ struct Object; struct View3D; struct ScrArea; struct Scene; -struct SceneLayer; +struct ViewLayer; struct bConstraint; struct wmKeyMap; struct wmKeyConfig; @@ -469,7 +469,7 @@ typedef struct TransInfo { struct ScrArea *sa; struct ARegion *ar; struct Scene *scene; - struct SceneLayer *scene_layer; + struct ViewLayer *view_layer; struct RenderEngineType *engine; struct ToolSettings *settings; struct wmTimer *animtimer; @@ -661,7 +661,7 @@ bool transdata_check_local_islands(TransInfo *t, short around); int count_set_pose_transflags(int *out_mode, short around, struct Object *ob); /* auto-keying stuff used by special_aftertrans_update */ -void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct Object *ob, int tmode); +void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct ViewLayer *sl, struct View3D *v3d, struct Object *ob, int tmode); void autokeyframe_pose_cb_func(struct bContext *C, struct Scene *scene, struct View3D *v3d, struct Object *ob, int tmode, short targetless_ik); /*********************** Constraints *****************************/ |