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authorNicholas Bishop <nicholasbishop@gmail.com>2012-05-22 19:30:14 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-05-22 19:30:14 +0400
commit6c67fc83ead6f54efb9d5a4c57e21362b6d888a2 (patch)
tree11d73c742c882c5ea94ed93ad7792dccda84df7f /source/blender/editors/transform/transform.h
parentec29e2620ea41a14fbf2ee78389bcd7e3649a87f (diff)
Add vertex skin radii scaling as a transform operator.
Add a new transform operator, "Skin Resize", which scales the X and Y axes of the radius field in MVertSkin. It's bound to CTRL+AKEY. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r--source/blender/editors/transform/transform.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index f902659a5c5..2d26de63471 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -464,6 +464,9 @@ int Shear(TransInfo *t, const int mval[2]);
void initResize(TransInfo *t);
int Resize(TransInfo *t, const int mval[2]);
+void initSkinResize(TransInfo *t);
+int SkinResize(TransInfo *t, const int mval[2]);
+
void initTranslation(TransInfo *t);
int Translation(TransInfo *t, const int mval[2]);