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author | Julian Eisel <eiseljulian@gmail.com> | 2017-06-01 21:41:18 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2017-06-01 21:46:18 +0300 |
commit | 46fc0bb87ebda166d08b23cbcca799acb2c54158 (patch) | |
tree | 1566d535d93c4fb81b962cdbc1346ca8242460f2 /source/blender/editors/transform/transform.h | |
parent | 7f564d74f9edaaa41ce27c6e854869096f70b4da (diff) |
Move custom transform orientations to workspace
This commit moves the list of transform orientations from scenes to workspaces.
Main reasons for this are:
* Transform orientations are UI data and should not be stored in the scene.
* Introducion of workspaces caused some (expected) glitches with transform orientations. Mainly when removing one.
* Improves code.
More technically speaking, this commit does:
* Move list of custom transform orientations from Scene to WorkSpace struct.
* Store active transform orientation index separate from View3D.twmode (twmode can only be set to preprocessor defined values now).
* Display custom transform orientation name in header when transforming in it (used to show "global" which isn't really correct).
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r-- | source/blender/editors/transform/transform.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index 5544b08bbe9..d415b3eabeb 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -447,6 +447,7 @@ typedef struct TransInfo { short launch_event; /* event type used to launch transform */ short current_orientation; + TransformOrientation *custom_orientation; /* this gets used when current_orientation is V3D_MANIP_CUSTOM */ short twtype; /* backup from view3d, to restore on end */ short prop_mode; @@ -788,7 +789,7 @@ bool createSpaceNormalTangent(float mat[3][3], const float normal[3], const floa struct TransformOrientation *addMatrixSpace(struct bContext *C, float mat[3][3], const char *name, const bool overwrite); -bool applyTransformOrientation(const struct bContext *C, float mat[3][3], char r_name[64], int index); +bool applyTransformOrientation(const struct TransformOrientation *ts, float r_mat[3][3], char r_name[64]); #define ORIENTATION_NONE 0 #define ORIENTATION_NORMAL 1 |