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authormano-wii <germano.costa@ig.com.br>2019-11-08 23:58:00 +0300
committermano-wii <germano.costa@ig.com.br>2019-11-08 23:58:00 +0300
commit4b229f9e2d5d8863dd795865726971b1dd4bad3a (patch)
tree3c32c3fbb38119a93ee8208c1f6e9d131f2e231e /source/blender/editors/transform/transform.h
parentbcf008516f6e149b52ef50690405a2f79ea61c01 (diff)
Fix T69799: Glitches when moving object camera is locked to
The idea is to indicate that the view3d matrix is being transformed too and this avoids cyclic dependencies.
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r--source/blender/editors/transform/transform.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index c437714956a..0264069c368 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -727,7 +727,7 @@ enum {
T_EDIT = 1 << 1,
T_POSE = 1 << 2,
T_TEXTURE = 1 << 3,
- /** Transforming the camera while in camera view. */
+ /** Transforming the 3d view. */
T_CAMERA = 1 << 4,
/** Transforming the 3D cursor. */
T_CURSOR = 1 << 5,