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authorGermano Cavalcante <germano.costa@ig.com.br>2020-05-22 18:34:29 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-05-22 18:39:56 +0300
commitc75a665c442e9aa906703fa1f46ec2dc621e9263 (patch)
tree8cbd7c9d8b6bece138f45e4bda470c0a64ffeec7 /source/blender/editors/transform/transform.h
parent06860ba29b517d1823b1dcd247363c99cc5af784 (diff)
Transform: refactoring - unify constraint and default orientation
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r--source/blender/editors/transform/transform.h26
1 files changed, 12 insertions, 14 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 9f4b3773fd8..7720660e2e8 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -113,13 +113,8 @@ typedef struct TransSnap {
} TransSnap;
typedef struct TransCon {
- short orientation;
/** Description of the constraint for header_print. */
char text[50];
- /** Matrix of the constraint space. */
- float mtx[3][3];
- /** Inverse matrix of the constraint space. */
- float imtx[3][3];
/** Projection constraint matrix (same as #imtx with some axis == 0). */
float pmtx[3][3];
/** Initial mouse value for visual calculation
@@ -531,13 +526,11 @@ typedef struct TransInfo {
bool is_launch_event_tweak;
struct {
- short index;
- short types[3];
- /* this gets used when orientation.type[x] is V3D_ORIENT_CUSTOM */
- struct TransformOrientation *custom;
- /* this gets used when orientation.type[0] is V3D_ORIENT_CUSTOM_MATRIX */
- float custom_matrix[3][3];
- } orientation;
+ short type;
+ float matrix[3][3];
+ } orient[3];
+ short orient_curr;
+
/** backup from view3d, to restore on end. */
short gizmo_flag;
@@ -911,8 +904,13 @@ void getViewVector(const TransInfo *t, const float coord[3], float vec[3]);
void transform_data_ext_rotate(TransData *td, float mat[3][3], bool use_drot);
/*********************** Transform Orientations ******************************/
-
-void initTransformOrientation(struct bContext *C, TransInfo *t, short orientation);
+short transform_orientation_matrix_get(struct bContext *C,
+ TransInfo *t,
+ const short orientation,
+ const float custom[3][3],
+ float r_spacemtx[3][3]);
+const char *transform_orientations_spacename_get(TransInfo *t, const short orient_type);
+void transform_orientations_current_set(struct TransInfo *t, const short orient_index);
/* Those two fill in mat and return non-zero on success */
bool createSpaceNormal(float mat[3][3], const float normal[3]);