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authorMartin Poirier <theeth@yahoo.com>2008-12-29 04:41:28 +0300
committerMartin Poirier <theeth@yahoo.com>2008-12-29 04:41:28 +0300
commitb6b61681efd322bd800bcaba55099cdf147547b2 (patch)
treebf745c0c58ee608ac8c3c53aa97a14932fc9135f /source/blender/editors/transform/transform.h
parent97a82102d4d24a94d8360a6f5f054e44f6fb1993 (diff)
2.5
Transform: First working port of the transform code: - Object mode only (other conversions need to be ported) - Contraints (global and local only) working - Snap (no edit mode, obviously) working - Numinput working - Gears (Ctrl and Shift) working - Only grap, rotate, scale, shear, warp and to sphere have been added as hotkey, but the rest should work too once accessible - No manipulator - No drawn feedback other than moving stuff and header print (no constraint line, snap circle, ...) - No NDOF support I've only tested Scons support, though Makefil *should* work, I *think*. Misc: -QuatIsNull function in arith -Exporting project_* and view[line|ray] functions from view3d
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r--source/blender/editors/transform/transform.h569
1 files changed, 569 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
new file mode 100644
index 00000000000..b8e439f5d10
--- /dev/null
+++ b/source/blender/editors/transform/transform.h
@@ -0,0 +1,569 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef TRANSFORM_H
+#define TRANSFORM_H
+
+#include "BIF_transform.h"
+
+/* ************************** Types ***************************** */
+
+struct TransInfo;
+struct TransData;
+struct TransSnap;
+struct NumInput;
+struct Object;
+struct View3D;
+struct ScrArea;
+struct Scene;
+struct bPose;
+struct bConstraint;
+struct BezTriple;
+struct wmOperatorType;
+struct bContext;
+struct wmEvent;
+struct ARegion;
+
+typedef struct NDofInput {
+ int flag;
+ int axis;
+ float fval[7];
+ float factor[3];
+} NDofInput;
+
+typedef struct NumInput {
+ short idx;
+ short idx_max;
+ short flag; /* Different flags to indicate different behaviors */
+ float val[3]; /* Direct value of the input */
+ int ctrl[3]; /* Control to indicate what to do with the numbers that are typed */
+} NumInput ;
+
+/*
+ The ctrl value has different meaning:
+ 0 : No value has been typed
+
+ otherwise, |value| - 1 is where the cursor is located after the period
+ Positive : number is positive
+ Negative : number is negative
+*/
+
+typedef struct TransSnap {
+ short modePoint;
+ short modeTarget;
+ int status;
+ float snapPoint[3];
+ float snapTarget[3];
+ float snapNormal[3];
+ float snapTangent[3];
+ float dist; // Distance from snapPoint to snapTarget
+ double last;
+ void (*applySnap)(struct TransInfo *, float *);
+ void (*calcSnap)(struct TransInfo *, float *);
+ void (*targetSnap)(struct TransInfo *);
+ float (*distance)(struct TransInfo *, float p1[3], float p2[3]); // Get the transform distance between two points (used by Closest snap)
+} TransSnap;
+
+typedef struct TransCon {
+ char text[50]; /* Description of the Constraint for header_print */
+ float mtx[3][3]; /* Matrix of the Constraint space */
+ float imtx[3][3]; /* Inverse Matrix of the Constraint space */
+ float pmtx[3][3]; /* Projection Constraint Matrix (same as imtx with some axis == 0) */
+ float center[3]; /* transformation center to define where to draw the view widget
+ ALWAYS in global space. Unlike the transformation center */
+ short imval[2]; /* initial mouse value for visual calculation */
+ /* the one in TransInfo is not garanty to stay the same (Rotates change it) */
+ int mode; /* Mode flags of the Constraint */
+ void (*drawExtra)(struct TransInfo *);
+ /* For constraints that needs to draw differently from the other
+ uses this instead of the generic draw function */
+ void (*applyVec)(struct TransInfo *, struct TransData *, float *, float *, float *);
+ /* Apply function pointer for linear vectorial transformation */
+ /* The last three parameters are pointers to the in/out/printable vectors */
+ void (*applySize)(struct TransInfo *, struct TransData *, float [3][3]);
+ /* Apply function pointer for size transformation */
+ void (*applyRot)(struct TransInfo *, struct TransData *, float [3], float *);
+ /* Apply function pointer for rotation transformation */
+} TransCon;
+
+typedef struct TransDataIpokey {
+ int flag; /* which keys */
+ float *locx, *locy, *locz; /* channel pointers */
+ float *rotx, *roty, *rotz;
+ float *quatx, *quaty, *quatz, *quatw;
+ float *sizex, *sizey, *sizez;
+ float oldloc[9]; /* storage old values */
+ float oldrot[9];
+ float oldsize[9];
+ float oldquat[12];
+} TransDataIpokey;
+
+typedef struct TransDataExtension {
+ float drot[3]; /* Initial object drot */
+ float dsize[3]; /* Initial object dsize */
+ float *rot; /* Rotation of the data to transform (Faculative) */
+ float irot[3]; /* Initial rotation */
+ float *quat; /* Rotation quaternion of the data to transform (Faculative) */
+ float iquat[4]; /* Initial rotation quaternion */
+ float *size; /* Size of the data to transform (Faculative) */
+ float isize[3]; /* Initial size */
+ float obmat[4][4]; /* Object matrix */
+} TransDataExtension;
+
+typedef struct TransData2D {
+ float loc[3]; /* Location of data used to transform (x,y,0) */
+ float *loc2d; /* Pointer to real 2d location of data */
+} TransData2D;
+
+/* we need to store 2 handles for each transdata incase the other handle wasnt selected */
+typedef struct TransDataCurveHandleFlags {
+ char ih1, ih2;
+ char *h1, *h2;
+} TransDataCurveHandleFlags;
+
+
+typedef struct TransData {
+ float dist; /* Distance needed to affect element (for Proportionnal Editing) */
+ float rdist; /* Distance to the nearest element (for Proportionnal Editing) */
+ float factor; /* Factor of the transformation (for Proportionnal Editing) */
+ float *loc; /* Location of the data to transform */
+ float iloc[3]; /* Initial location */
+ float *val; /* Value pointer for special transforms */
+ float ival; /* Old value*/
+ float center[3]; /* Individual data center */
+ float mtx[3][3]; /* Transformation matrix from data space to global space */
+ float smtx[3][3]; /* Transformation matrix from global space to data space */
+ float axismtx[3][3];/* Axis orientation matrix of the data */
+ struct Object *ob;
+ struct bConstraint *con; /* for objects/bones, the first constraint in its constraint stack */
+ TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */
+ TransDataIpokey *tdi; /* for objects, ipo keys. per transdata a malloc */
+ TransDataCurveHandleFlags *hdata; /* for curves, stores handle flags for modification/cancel */
+ void *extra; /* extra data (mirrored element pointer, in editmode mesh to EditVert) (editbone for roll fixing) (...) */
+ short flag; /* Various flags */
+ short protectflag; /* If set, copy of Object or PoseChannel protection */
+/*#ifdef WITH_VERSE*/
+ void *verse; /* pointer at verse data struct (VerseVert, etc.) */
+/*#endif*/
+} TransData;
+
+typedef struct TransInfo {
+ int mode; /* current mode */
+ int flag; /* generic flags for special behaviors */
+ short state; /* current state (running, canceled,...)*/
+ int context; /* current context */
+ float val; /* init value for some transformations (and rotation angle) */
+ float fac; /* factor for distance based transform */
+ int (*transform)(struct TransInfo *, short *);
+ /* transform function pointer */
+ int (*handleEvent)(struct TransInfo *, struct wmEvent *event);
+ /* event handler function pointer RETURN 1 if redraw is needed */
+ int total; /* total number of transformed data */
+ TransData *data; /* transformed data (array) */
+ TransDataExtension *ext; /* transformed data extension (array) */
+ TransData2D *data2d; /* transformed data for 2d (array) */
+ TransCon con; /* transformed constraint */
+ TransSnap tsnap;
+ NumInput num; /* numerical input */
+ NDofInput ndof; /* ndof input */
+ char redraw; /* redraw flag */
+ float propsize; /* proportional circle radius */
+ char proptext[20]; /* proportional falloff text */
+ float center[3]; /* center of transformation */
+ int center2d[2]; /* center in screen coordinates */
+ short imval[2]; /* initial mouse position */
+ short shiftmval[2]; /* mouse position when shift was pressed */
+ short idx_max; /* maximum index on the input vector */
+ float snap[3]; /* Snapping Gears */
+
+ float viewmat[4][4]; /* copy from G.vd, prevents feedback, */
+ float viewinv[4][4]; /* and to make sure we don't have to */
+ float persmat[4][4]; /* access G.vd from other space types */
+ float persinv[4][4];
+ short persp;
+ short around;
+ char spacetype; /* spacetype where transforming is */
+
+ float vec[3]; /* translation, to show for widget */
+ float mat[3][3]; /* rot/rescale, to show for widget */
+
+ char *undostr; /* if set, uses this string for undo */
+ float spacemtx[3][3]; /* orientation matrix of the current space */
+ char spacename[32]; /* name of the current space */
+
+ struct Object *poseobj; /* if t->flag & T_POSE, this denotes pose object */
+
+ void *customData; /* Per Transform custom data */
+
+ /*************** NEW STUFF *********************/
+
+ float values[4];
+ void *view;
+ struct ScrArea *sa;
+ struct ARegion *ar;
+ struct Scene *scene;
+ struct wmEvent *event; /* last event, reset at the start of each transformApply and nulled at the transformEnd */
+ short mval[2]; /* current mouse position */
+} TransInfo;
+
+
+/* ******************** Macros & Prototypes *********************** */
+
+/* NUMINPUT FLAGS */
+#define NUM_NULL_ONE 2
+#define NUM_NO_NEGATIVE 4
+#define NUM_NO_ZERO 8
+#define NUM_NO_FRACTION 16
+#define NUM_AFFECT_ALL 32
+
+/* NDOFINPUT FLAGS */
+#define NDOF_INIT 1
+
+/* transinfo->state */
+#define TRANS_RUNNING 0
+#define TRANS_CONFIRM 1
+#define TRANS_CANCEL 2
+
+/* transinfo->flag */
+#define T_OBJECT (1 << 0)
+#define T_EDIT (1 << 1)
+#define T_POSE (1 << 2)
+#define T_TEXTURE (1 << 3)
+#define T_CAMERA (1 << 4)
+ // when shift pressed, higher resolution transform. cannot rely on G.qual, need event!
+#define T_SHIFT_MOD (1 << 5)
+ // trans on points, having no rotation/scale
+#define T_POINTS (1 << 6)
+ // for manipulator exceptions, like scaling using center point, drawing help lines
+#define T_USES_MANIPULATOR (1 << 7)
+
+ /* restrictions flags */
+#define T_ALL_RESTRICTIONS ((1 << 8)|(1 << 9)|(1 << 10))
+#define T_NO_CONSTRAINT (1 << 8)
+#define T_NULL_ONE (1 << 9)
+#define T_NO_ZERO (1 << 10)
+
+#define T_PROP_EDIT (1 << 11)
+#define T_PROP_CONNECTED (1 << 12)
+
+ /* if MMB is pressed or not */
+#define T_MMB_PRESSED (1 << 13)
+
+#define T_V3D_ALIGN (1 << 14)
+ /* for 2d views like uv or ipo */
+#define T_2D_EDIT (1 << 15)
+#define T_CLIP_UV (1 << 16)
+
+#define T_FREE_CUSTOMDATA (1 << 17)
+ /* auto-ik is on */
+#define T_AUTOIK (1 << 18)
+
+/* ******************************************************************************** */
+
+/* transinfo->con->mode */
+#define CON_APPLY 1
+#define CON_AXIS0 2
+#define CON_AXIS1 4
+#define CON_AXIS2 8
+#define CON_SELECT 16
+#define CON_NOFLIP 32 /* does not reorient vector to face viewport when on */
+#define CON_LOCAL 64
+#define CON_USER 128
+
+/* transdata->flag */
+#define TD_SELECTED 1
+#define TD_ACTIVE (1 << 1)
+#define TD_NOACTION (1 << 2)
+#define TD_USEQUAT (1 << 3)
+#define TD_NOTCONNECTED (1 << 4)
+#define TD_SINGLESIZE (1 << 5) /* used for scaling of MetaElem->rad */
+#ifdef WITH_VERSE
+ #define TD_VERSE_OBJECT (1 << 6)
+ #define TD_VERSE_VERT (1 << 7)
+#endif
+#define TD_TIMEONLY (1 << 8)
+#define TD_NOCENTER (1 << 9)
+#define TD_NO_EXT (1 << 10) /* ext abused for particle key timing */
+#define TD_SKIP (1 << 11) /* don't transform this data */
+#define TD_BEZTRIPLE (1 << 12) /* if this is a bez triple, we need to restore the handles, if this is set transdata->misc.hdata needs freeing */
+#define TD_NO_LOC (1 << 13) /* when this is set, don't apply translation changes to this element */
+
+/* transsnap->status */
+#define SNAP_ON 1
+#define TARGET_INIT 2
+#define POINT_INIT 4
+
+/* transsnap->modePoint */
+#define SNAP_GRID 0
+#define SNAP_GEO 1
+
+/* transsnap->modeTarget */
+#define SNAP_CLOSEST 0
+#define SNAP_CENTER 1
+#define SNAP_MEDIAN 2
+#define SNAP_ACTIVE 3
+
+
+void TFM_OT_transform(struct wmOperatorType *ot);
+
+void initTransform(struct bContext *C, struct TransInfo *t, int mode, int context, struct wmEvent *event);
+void transformEvent(TransInfo *t, struct wmEvent *event);
+void transformApply(TransInfo *t);
+int transformEnd(TransInfo *t);
+
+void setTransformViewMatrices(TransInfo *t);
+void convertViewVec(TransInfo *t, float *vec, short dx, short dy);
+void projectIntView(TransInfo *t, float *vec, int *adr);
+void projectFloatView(TransInfo *t, float *vec, float *adr);
+
+void convertVecToDisplayNum(float *vec, float *num);
+void convertDisplayNumToVec(float *num, float *vec);
+
+void initWarp(TransInfo *t);
+int handleEventWarp(TransInfo *t, struct wmEvent *event);
+int Warp(TransInfo *t, short mval[2]);
+
+void initShear(TransInfo *t);
+int handleEventShear(TransInfo *t, struct wmEvent *event);
+int Shear(TransInfo *t, short mval[2]);
+
+void initResize(TransInfo *t);
+int Resize(TransInfo *t, short mval[2]);
+
+void initTranslation(TransInfo *t);
+int Translation(TransInfo *t, short mval[2]);
+
+void initToSphere(TransInfo *t);
+int ToSphere(TransInfo *t, short mval[2]);
+
+void initRotation(TransInfo *t);
+int Rotation(TransInfo *t, short mval[2]);
+
+void initShrinkFatten(TransInfo *t);
+int ShrinkFatten(TransInfo *t, short mval[2]);
+
+void initTilt(TransInfo *t);
+int Tilt(TransInfo *t, short mval[2]);
+
+void initCurveShrinkFatten(TransInfo *t);
+int CurveShrinkFatten(TransInfo *t, short mval[2]);
+
+void initTrackball(TransInfo *t);
+int Trackball(TransInfo *t, short mval[2]);
+
+void initPushPull(TransInfo *t);
+int PushPull(TransInfo *t, short mval[2]);
+
+void initBevel(TransInfo *t);
+int handleEventBevel(TransInfo *t, struct wmEvent *event);
+int Bevel(TransInfo *t, short mval[2]);
+
+void initBevelWeight(TransInfo *t);
+int BevelWeight(TransInfo *t, short mval[2]);
+
+void initCrease(TransInfo *t);
+int Crease(TransInfo *t, short mval[2]);
+
+void initBoneSize(TransInfo *t);
+int BoneSize(TransInfo *t, short mval[2]);
+
+void initBoneEnvelope(TransInfo *t);
+int BoneEnvelope(TransInfo *t, short mval[2]);
+
+void initBoneRoll(TransInfo *t);
+int BoneRoll(TransInfo *t, short mval[2]);
+
+void initTimeTranslate(TransInfo *t);
+int TimeTranslate(TransInfo *t, short mval[2]);
+
+void initTimeSlide(TransInfo *t);
+int TimeSlide(TransInfo *t, short mval[2]);
+
+void initTimeScale(TransInfo *t);
+int TimeScale(TransInfo *t, short mval[2]);
+
+void initBakeTime(TransInfo *t);
+int BakeTime(TransInfo *t, short mval[2]);
+
+void initMirror(TransInfo *t);
+int Mirror(TransInfo *t, short mval[2]);
+
+void initAlign(TransInfo *t);
+int Align(TransInfo *t, short mval[2]);
+
+/*********************** transform_conversions.c ********** */
+struct ListBase;
+void flushTransGPactionData(TransInfo *t);
+void flushTransIpoData(TransInfo *t);
+void flushTransUVs(TransInfo *t);
+void flushTransParticles(TransInfo *t);
+int clipUVTransform(TransInfo *t, float *vec, int resize);
+
+/*********************** exported from transform_manipulator.c ********** */
+void draw_manipulator_ext(struct ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3]);
+int calc_manipulator_stats(struct ScrArea *sa);
+float get_drawsize(struct View3D *v3d, struct ScrArea *sa, float *co);
+
+/*********************** TransData Creation and General Handling *********** */
+void createTransData(struct bContext *C, TransInfo *t);
+void sort_trans_data_dist(TransInfo *t);
+void add_tdi_poin(float *poin, float *old, float delta);
+void special_aftertrans_update(TransInfo *t);
+
+void transform_autoik_update(TransInfo *t, short mode);
+
+/* auto-keying stuff used by special_aftertrans_update */
+short autokeyframe_cfra_can_key(struct Object *ob);
+void autokeyframe_ob_cb_func(struct Object *ob, int tmode);
+void autokeyframe_pose_cb_func(struct Object *ob, int tmode, short targetless_ik);
+
+/*********************** Constraints *****************************/
+
+void getConstraintMatrix(TransInfo *t);
+void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]);
+void setLocalConstraint(TransInfo *t, int mode, const char text[]);
+void setUserConstraint(TransInfo *t, int mode, const char text[]);
+
+void constraintNumInput(TransInfo *t, float vec[3]);
+
+void getConstraintMatrix(TransInfo *t);
+int isLockConstraint(TransInfo *t);
+int getConstraintSpaceDimension(TransInfo *t);
+char constraintModeToChar(TransInfo *t);
+
+void startConstraint(TransInfo *t);
+void stopConstraint(TransInfo *t);
+
+void initSelectConstraint(TransInfo *t, float mtx[3][3]);
+void selectConstraint(TransInfo *t);
+void postSelectConstraint(TransInfo *t);
+
+void setNearestAxis(TransInfo *t);
+
+/*********************** Snapping ********************************/
+
+typedef enum {
+ NO_GEARS = 0,
+ BIG_GEARS = 1,
+ SMALL_GEARS = 2
+} GearsType;
+
+void snapGrid(TransInfo *t, float *val);
+void snapGridAction(TransInfo *t, float *val, GearsType action);
+
+void initSnapping(struct TransInfo *t);
+void applySnapping(TransInfo *t, float *vec);
+void resetSnapping(TransInfo *t);
+int handleSnapping(TransInfo *t, struct wmEvent *event);
+void drawSnapping(TransInfo *t);
+int usingSnappingNormal(TransInfo *t);
+int validSnappingNormal(TransInfo *t);
+
+/*********************** Generics ********************************/
+
+void initTransInfo(struct bContext *C, TransInfo *t, struct wmEvent *event);
+void postTrans (TransInfo *t);
+void resetTransRestrictions(TransInfo *t);
+
+void drawLine(float *center, float *dir, char axis, short options);
+
+TransDataCurveHandleFlags *initTransDataCurveHandes(TransData *td, struct BezTriple *bezt);
+
+/* DRAWLINE options flags */
+#define DRAWLIGHT 1
+#define DRAWDASHED 2
+#define DRAWBOLD 4
+
+void applyTransObjects(TransInfo *t);
+void restoreTransObjects(TransInfo *t);
+void recalcData(TransInfo *t);
+
+void calculateCenter(TransInfo *t);
+void calculateCenter2D(TransInfo *t);
+void calculateCenterBound(TransInfo *t);
+void calculateCenterMedian(TransInfo *t);
+void calculateCenterCursor(TransInfo *t);
+
+void calculateCenterCursor2D(TransInfo *t);
+void calculatePropRatio(TransInfo *t);
+
+void getViewVector(TransInfo *t, float coord[3], float vec[3]);
+
+TransInfo * BIF_GetTransInfo(void);
+
+/*********************** NumInput ********************************/
+
+void initNumInput(NumInput *n);
+void outputNumInput(NumInput *n, char *str);
+short hasNumInput(NumInput *n);
+void applyNumInput(NumInput *n, float *vec);
+char handleNumInput(NumInput *n, struct wmEvent *event);
+
+/*********************** NDofInput ********************************/
+
+void initNDofInput(NDofInput *n);
+int hasNDofInput(NDofInput *n);
+void applyNDofInput(NDofInput *n, float *vec);
+int handleNDofInput(NDofInput *n, struct wmEvent *event);
+
+/* handleNDofInput return values */
+#define NDOF_REFRESH 1
+#define NDOF_NOMOVE 2
+#define NDOF_CONFIRM 3
+#define NDOF_CANCEL 4
+
+
+/*********************** TransSpace ******************************/
+
+int manageObjectSpace(int confirm, int set);
+int manageMeshSpace(int confirm, int set);
+int manageBoneSpace(int confirm, int set);
+
+/* Those two fill in mat and return non-zero on success */
+int createSpaceNormal(float mat[3][3], float normal[3]);
+int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
+
+int addMatrixSpace(float mat[3][3], char name[]);
+int addObjectSpace(struct Object *ob);
+void applyTransformOrientation(void);
+
+
+#define ORIENTATION_NONE 0
+#define ORIENTATION_NORMAL 1
+#define ORIENTATION_VERT 2
+#define ORIENTATION_EDGE 3
+#define ORIENTATION_FACE 4
+
+int getTransformOrientation(struct bContext *C, float normal[3], float plane[3], int activeOnly);
+int createSpaceNormal(float mat[3][3], float normal[3]);
+int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
+
+#endif
+
+