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authorMartin Poirier <theeth@yahoo.com>2009-11-07 00:31:14 +0300
committerMartin Poirier <theeth@yahoo.com>2009-11-07 00:31:14 +0300
commit0b027b40971a48efa7486568922f8ed9afc53d75 (patch)
tree993eb823de30ccb6af74e3391fb5e285686cd4ef /source/blender/editors/transform/transform.h
parent5c3a365ac49dda3caf17985abb66fd2299920fcd (diff)
Make orientation matrix access function public.
Fix bug in previous code: passing 3x3 matrix to a function expecting a 4x4 (warnings are for something)
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r--source/blender/editors/transform/transform.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index f6f8d3e4aa2..bba3ae44ebc 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -698,8 +698,6 @@ void applyTransformOrientation(const struct bContext *C, float mat[3][3], char *
int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3], int activeOnly);
-/* also used in view3d_edit.c, todo - move outside of transform */
-void getTransformOrientationMatrix(const struct bContext *C, float twmat[][4], int use_active);
int createSpaceNormal(float mat[3][3], float normal[3]);
int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);