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authorAntony Riakiotakis <kalast@gmail.com>2014-09-08 20:15:42 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-09-08 20:15:42 +0400
commitd9ffc99e66d659ac887d801b9cc071b4c3f9b8ab (patch)
treed88e83b5a9edab115081641d26c811b6aa22296a /source/blender/editors/transform/transform.h
parent551ebaa3dd758bc1975548c28766bfa3159d3846 (diff)
parentb1490e39dd1017e51984d8a34d226e869bbb25df (diff)
Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fx
I have resolved some differences, for instance selection code which was more or less a stub, to be the same as master. This will have to be fixed later. Conflicts: CMakeLists.txt intern/ghost/CMakeLists.txt intern/ghost/intern/GHOST_SystemWin32.cpp intern/ghost/intern/GHOST_Window.cpp intern/ghost/intern/GHOST_WindowWin32.cpp intern/ghost/intern/GHOST_WindowX11.cpp source/blender/blenlib/BLI_math_matrix.h source/blender/blenlib/intern/math_matrix.c source/blender/gpu/CMakeLists.txt source/blender/gpu/GPU_select.h source/blender/gpu/intern/gpu_buffers.c source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_extensions.c source/blender/gpu/intern/gpu_select.c source/blender/gpu/shaders/gpu_shader_simple_vert.glsl source/blender/nodes/CMakeLists.txt
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r--source/blender/editors/transform/transform.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 0bccf177128..012f9185d8b 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -130,15 +130,15 @@ typedef struct TransDataExtension {
// float drotAxis[3]; /* Initial object drotAxis, TODO: not yet implemented */
float dquat[4]; /* Initial object dquat */
float dscale[3]; /* Initial object dscale */
- float *rot; /* Rotation of the data to transform (Faculative) */
+ float *rot; /* Rotation of the data to transform */
float irot[3]; /* Initial rotation */
- float *quat; /* Rotation quaternion of the data to transform (Faculative) */
+ float *quat; /* Rotation quaternion of the data to transform */
float iquat[4]; /* Initial rotation quaternion */
- float *rotAngle; /* Rotation angle of the data to transform (Faculative) */
+ float *rotAngle; /* Rotation angle of the data to transform */
float irotAngle; /* Initial rotation angle */
- float *rotAxis; /* Rotation axis of the data to transform (Faculative) */
+ float *rotAxis; /* Rotation axis of the data to transform */
float irotAxis[4]; /* Initial rotation axis */
- float *size; /* Size of the data to transform (Faculative) */
+ float *size; /* Size of the data to transform */
float isize[3]; /* Initial size */
float obmat[4][4]; /* Object matrix */
float l_smtx[3][3]; /* use instead of td->smtx, It is the same but without the 'bone->bone_mat', see TD_PBONE_LOCAL_MTX_C */
@@ -532,6 +532,7 @@ void flushTransNodes(TransInfo *t);
void flushTransSeq(TransInfo *t);
void flushTransTracking(TransInfo *t);
void flushTransMasking(TransInfo *t);
+void flushTransPaintCurve(TransInfo *t);
void restoreBones(TransInfo *t);
/*********************** exported from transform_manipulator.c ********** */