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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-06-29 18:34:46 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2012-06-29 18:34:46 +0400 |
commit | 83093d677049f6ba085c34d1719906e2ee3cc3d1 (patch) | |
tree | 22c356af6a5657cd8bf1b37ddb3ca5503a243d73 /source/blender/editors/transform/transform.h | |
parent | 344ca17247accd2848081e69eab00ab7aac4a0ae (diff) |
Extended modes for snapping in the node editor.
The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction.
For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r-- | source/blender/editors/transform/transform.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index fdc09c1bed0..3ab5bf7bbfb 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -86,6 +86,7 @@ typedef struct TransSnap { float snapTarget[3]; /* to this point */ float snapNormal[3]; float snapTangent[3]; + char snapNodeBorder; ListBase points; TransSnapPoint *selectedPoint; float dist; // Distance from snapPoint to snapTarget |