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authorAlan <Al@AlanTroth.me.uk>2018-09-18 22:20:14 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-09-18 22:26:22 +0300
commita1a58c8d0a95005d84484b2db90ce2cbabc73316 (patch)
tree22291e4d4357d5fbb12f0cd7be241470802f2c38 /source/blender/editors/transform/transform.h
parent8fc6609cc0085b9c29fbf46bab7742e31fa4af25 (diff)
Fix T54685: EditMesh UV's transform snapping only checks active object
Reviewers: dfelinto https://developer.blender.org/D3653
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r--source/blender/editors/transform/transform.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 3b19618405a..e015015085d 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -904,8 +904,6 @@ bool checkUseAxisMatrix(TransInfo *t);
/* Temp macros. */
-/* This is to be replaced, just to get things compiling early on. */
-#define TRANS_DATA_CONTAINER_FIRST_EVIL(t) (&(t)->data_container[0])
#define TRANS_DATA_CONTAINER_FIRST_OK(t) (&(t)->data_container[0])
/* For cases we _know_ there is only one handle. */
#define TRANS_DATA_CONTAINER_FIRST_SINGLE(t) (BLI_assert((t)->data_container_len == 1), (&(t)->data_container[0]))