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author | Campbell Barton <ideasman42@gmail.com> | 2014-11-27 23:37:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-11-27 23:40:01 +0300 |
commit | 6a45b2a2324277a88edccfcaac2fc2525f7c4ee0 (patch) | |
tree | 9698266e2f1be5c5def4d7f876987460803941ab /source/blender/editors/transform/transform.h | |
parent | f4f5f3b209e1f1309966ca007370225a06ef86fe (diff) |
Partial Fix T42652: Transform falloff for mesh islands
This doesn't currently do anything clever when a single vertex is shared by multiple islands
(uses closest only).
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r-- | source/blender/editors/transform/transform.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index c2891b50321..0d824be862e 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -552,6 +552,7 @@ void special_aftertrans_update(struct bContext *C, TransInfo *t); int special_transform_moving(TransInfo *t); void transform_autoik_update(TransInfo *t, short mode); +bool transdata_check_local_islands(TransInfo *t, short around); int count_set_pose_transflags(int *out_mode, short around, struct Object *ob); |