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authorCampbell Barton <ideasman42@gmail.com>2014-11-27 23:37:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2014-11-27 23:40:01 +0300
commit6a45b2a2324277a88edccfcaac2fc2525f7c4ee0 (patch)
tree9698266e2f1be5c5def4d7f876987460803941ab /source/blender/editors/transform/transform.h
parentf4f5f3b209e1f1309966ca007370225a06ef86fe (diff)
Partial Fix T42652: Transform falloff for mesh islands
This doesn't currently do anything clever when a single vertex is shared by multiple islands (uses closest only).
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r--source/blender/editors/transform/transform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index c2891b50321..0d824be862e 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -552,6 +552,7 @@ void special_aftertrans_update(struct bContext *C, TransInfo *t);
int special_transform_moving(TransInfo *t);
void transform_autoik_update(TransInfo *t, short mode);
+bool transdata_check_local_islands(TransInfo *t, short around);
int count_set_pose_transflags(int *out_mode, short around, struct Object *ob);