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author | Germano Cavalcante <mano-wii> | 2020-08-31 16:14:40 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-08-31 17:24:37 +0300 |
commit | 546b900194f0f0464d126e1e18ea4fc7c9b1c1ff (patch) | |
tree | 002a8d8d326a5261c34f103e8d3347d00f00d87f /source/blender/editors/transform/transform.h | |
parent | a1df2fc44388a92ba539f764203170902dd2a663 (diff) |
Cleanup/Refactor: Split the snap to increments code
Now we have a better distinction of what is snap to grid and what is
snap to increments.
The code also allows the implementation of mixed snap for these modes.
Diffstat (limited to 'source/blender/editors/transform/transform.h')
-rw-r--r-- | source/blender/editors/transform/transform.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index 1917d9463f4..6356144d77a 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -79,7 +79,6 @@ typedef struct TransSnap { bool project; bool snap_self; bool peel; - bool snap_spatial_grid; bool use_backface_culling; char status; /* Snapped Element Type (currently for objects only). */ |