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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-08 08:12:11 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-08 08:12:11 +0400 |
commit | 79d97ca509a3804e3a174959a65267826a6ea77a (patch) | |
tree | be00422245f80a0dd24edfe0ea2bb5859e94915e /source/blender/editors/transform/transform_constraints.c | |
parent | 17786b3b3ee57bc26cef4a279afcc2fb7278cb0d (diff) |
style cleanup - spelling.
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r-- | source/blender/editors/transform/transform_constraints.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index dfe582412b6..017501bd78e 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -890,7 +890,7 @@ static void setNearestAxis3d(TransInfo *t) /* we need to correct axis length for the current zoomlevel of view, * this to prevent projected values to be clipped behind the camera * and to overflow the short integers. - * The formula used is a bit stupid, just a simplification of the substraction + * The formula used is a bit stupid, just a simplification of the subtraction * of two 2D points 30 pixels apart (that's the last factor in the formula) after * projecting them with window_to_3d_delta and then get the length of that vector. */ |