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authorCampbell Barton <ideasman42@gmail.com>2012-03-08 08:12:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-08 08:12:11 +0400
commit79d97ca509a3804e3a174959a65267826a6ea77a (patch)
treebe00422245f80a0dd24edfe0ea2bb5859e94915e /source/blender/editors/transform/transform_constraints.c
parent17786b3b3ee57bc26cef4a279afcc2fb7278cb0d (diff)
style cleanup - spelling.
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r--source/blender/editors/transform/transform_constraints.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index dfe582412b6..017501bd78e 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -890,7 +890,7 @@ static void setNearestAxis3d(TransInfo *t)
/* we need to correct axis length for the current zoomlevel of view,
* this to prevent projected values to be clipped behind the camera
* and to overflow the short integers.
- * The formula used is a bit stupid, just a simplification of the substraction
+ * The formula used is a bit stupid, just a simplification of the subtraction
* of two 2D points 30 pixels apart (that's the last factor in the formula) after
* projecting them with window_to_3d_delta and then get the length of that vector.
*/