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author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-05-20 22:22:28 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2020-05-20 22:22:28 +0300 |
commit | 8bff3ec76bbdb934a5bf7bdb53c14a59481a3aed (patch) | |
tree | 0864f0b4492abc79bc4a0e4e27dea5ec4414cf00 /source/blender/editors/transform/transform_constraints.c | |
parent | 600fd1c6f0ed5025068598bfb98f6881f2563acd (diff) |
Transform: Don't negate the z axis of the View orientation
This was so because of the rotate transformation mode but it can make
other modes confusing and add unnecessary complexity.
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r-- | source/blender/editors/transform/transform_constraints.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index ffbc9d0953c..b05b99d9601 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -679,10 +679,7 @@ void setUserConstraint(TransInfo *t, short orientation, int mode, const char fte break; case V3D_ORIENT_VIEW: BLI_snprintf(text, sizeof(text), ftext, TIP_("view")); - float mtx[3][3]; - copy_m3_m3(mtx, t->spacemtx); - negate_v3(mtx[2]); - setConstraint(t, mtx, mode, text); + setConstraint(t, t->spacemtx, mode, text); break; case V3D_ORIENT_CURSOR: BLI_snprintf(text, sizeof(text), ftext, TIP_("cursor")); |