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authorJulian Eisel <julian@blender.org>2020-03-06 18:56:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-06 19:19:23 +0300
commitb2ee1770d4c31078518f4ec9edd5196a41345162 (patch)
tree6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/transform/transform_constraints.c
parentb825a95ec311a169d33fe21e28418f11a516c82f (diff)
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r--source/blender/editors/transform/transform_constraints.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 5bcc1387a1b..1db2ffa0ed4 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -846,8 +846,8 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
}
else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_ACTION)) {
/* only scale y */
- rcti *mask = &t->ar->v2d.mask;
- rctf *datamask = &t->ar->v2d.cur;
+ rcti *mask = &t->region->v2d.mask;
+ rctf *datamask = &t->region->v2d.cur;
float xsize = BLI_rctf_size_x(datamask);
float ysize = BLI_rctf_size_y(datamask);
float xmask = BLI_rcti_size_x(mask);
@@ -1055,7 +1055,7 @@ static void setNearestAxis3d(TransInfo *t)
* projecting them with ED_view3d_win_to_delta and then get the length of that vector.
*/
zfac = mul_project_m4_v3_zfac(t->persmat, t->center_global);
- zfac = len_v3(t->persinv[0]) * 2.0f / t->ar->winx * zfac * 30.0f;
+ zfac = len_v3(t->persinv[0]) * 2.0f / t->region->winx * zfac * 30.0f;
for (i = 0; i < 3; i++) {
float axis[3], axis_2d[2];