diff options
author | Julian Eisel <julian@blender.org> | 2020-03-06 18:56:42 +0300 |
---|---|---|
committer | Julian Eisel <julian@blender.org> | 2020-03-06 19:19:23 +0300 |
commit | b2ee1770d4c31078518f4ec9edd5196a41345162 (patch) | |
tree | 6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/transform/transform_constraints.c | |
parent | b825a95ec311a169d33fe21e28418f11a516c82f (diff) |
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r-- | source/blender/editors/transform/transform_constraints.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index 5bcc1387a1b..1db2ffa0ed4 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -846,8 +846,8 @@ void drawPropCircle(const struct bContext *C, TransInfo *t) } else if (ELEM(t->spacetype, SPACE_GRAPH, SPACE_ACTION)) { /* only scale y */ - rcti *mask = &t->ar->v2d.mask; - rctf *datamask = &t->ar->v2d.cur; + rcti *mask = &t->region->v2d.mask; + rctf *datamask = &t->region->v2d.cur; float xsize = BLI_rctf_size_x(datamask); float ysize = BLI_rctf_size_y(datamask); float xmask = BLI_rcti_size_x(mask); @@ -1055,7 +1055,7 @@ static void setNearestAxis3d(TransInfo *t) * projecting them with ED_view3d_win_to_delta and then get the length of that vector. */ zfac = mul_project_m4_v3_zfac(t->persmat, t->center_global); - zfac = len_v3(t->persinv[0]) * 2.0f / t->ar->winx * zfac * 30.0f; + zfac = len_v3(t->persinv[0]) * 2.0f / t->region->winx * zfac * 30.0f; for (i = 0; i < 3; i++) { float axis[3], axis_2d[2]; |