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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-04-29 04:59:04 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-04-29 04:59:04 +0400
commit2585d524057da908668bb6d5ff7ec8b344d23093 (patch)
tree2494aaa2281e568e4904fbe419f6a032535c65ad /source/blender/editors/transform/transform_constraints.c
parentd8e12e8710f7c24e046c132e84eff416b8e8d06c (diff)
parent4465d2f419a8515df41a8fc415774eedaef0e6f6 (diff)
Merged changes in the trunk up to revision 46045.
Conflicts resolved: doc/python_api/sphinx_doc_gen.py source/blender/blenkernel/intern/subsurf_ccg.c source/blender/editors/mesh/editmesh_tools.c source/blender/makesdna/DNA_scene_types.h
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r--source/blender/editors/transform/transform_constraints.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 18e9c1a47b8..ebded7b0a6e 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -76,8 +76,7 @@ static void drawObjectConstraint(TransInfo *t);
static void constraintAutoValues(TransInfo *t, float vec[3])
{
int mode = t->con.mode;
- if (mode & CON_APPLY)
- {
+ if (mode & CON_APPLY) {
float nval = (t->flag & T_NULL_ONE)?1.0f:0.0f;
if ((mode & CON_AXIS0) == 0) {
@@ -478,7 +477,7 @@ static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3], fl
if (!td && t->con.mode & CON_APPLY) {
int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
- switch(mode) {
+ switch (mode) {
case CON_AXIS0:
case (CON_AXIS1|CON_AXIS2):
copy_v3_v3(vec, t->con.mtx[0]);
@@ -525,7 +524,7 @@ static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3],
td= t->data;
}
- switch(mode) {
+ switch (mode) {
case CON_AXIS0:
case (CON_AXIS1|CON_AXIS2):
copy_v3_v3(vec, td->axismtx[0]);
@@ -604,7 +603,7 @@ void setUserConstraint(TransInfo *t, short orientation, int mode, const char fte
{
char text[40];
- switch(orientation) {
+ switch (orientation) {
case V3D_MANIP_GLOBAL:
{
float mtx[3][3]= MAT3_UNITY;