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authorGermano <germano.costa@ig.com.br>2018-05-22 14:58:56 +0300
committerGermano <germano.costa@ig.com.br>2018-05-22 14:58:56 +0300
commitf99197fb2d0a529cd2096c9367bc30d24398ac1e (patch)
tree99421c3dc5c789b431ec131b557bbab6ed89d4b2 /source/blender/editors/transform/transform_constraints.c
parent47b9d7494e6571eb716ddb073a6248b3fc32700b (diff)
Transform: Support mixed snap in 3d View.
Allows more than one snap mode to be enabled. So different combinations are possible. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: Christopher_Anderssarian, duarteframos Tags: #bf_blender_2.8 Differential Revision: D3400
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r--source/blender/editors/transform/transform_constraints.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index a95d21b2f02..3c70eaae2d3 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -343,8 +343,7 @@ static void applyAxisConstraintVec(
mul_m3_v3(t->con.pmtx, out);
// With snap, a projection is alright, no need to correct for view alignment
- if (!(!ELEM(t->tsnap.mode, SCE_SNAP_MODE_INCREMENT, SCE_SNAP_MODE_GRID) && activeSnap(t))) {
-
+ if (!validSnap(t)) {
const int dims = getConstraintSpaceDimension(t);
if (dims == 2) {
if (!is_zero_v3(out)) {