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authorLuca Rood <dev@lucarood.com>2017-01-26 17:39:36 +0300
committerLuca Rood <dev@lucarood.com>2017-02-01 22:32:33 +0300
commitfd089843b3adf7e34b3a27b43b548fb6f8611616 (patch)
tree7fa7f3ab8f1ab0bca47c881c8ae0953f0a5b3bc1 /source/blender/editors/transform/transform_constraints.c
parenteca2f918a7934c09bde7f499e3a521f60250ce4c (diff)
OpenGL immediate mode: transform_constraints.c
Differential Revision: https://developer.blender.org/D2483 Part of T49043
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r--source/blender/editors/transform/transform_constraints.c23
1 files changed, 15 insertions, 8 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index d7b670b6476..a8183d11501 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -40,9 +40,10 @@
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_immediate.h"
+
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_string.h"
@@ -715,7 +716,6 @@ void drawConstraint(TransInfo *t)
else {
if (tc->mode & CON_SELECT) {
float vec[3];
- char col2[3] = {255, 255, 255};
int depth_test_enabled;
convertViewVec(t, vec, (t->mval[0] - t->con.imval[0]), (t->mval[1] - t->con.imval[1]));
@@ -725,19 +725,26 @@ void drawConstraint(TransInfo *t)
drawLine(t, t->center_global, tc->mtx[1], 'Y', 0);
drawLine(t, t->center_global, tc->mtx[2], 'Z', 0);
- glColor3ubv((GLubyte *)col2);
-
depth_test_enabled = glIsEnabled(GL_DEPTH_TEST);
if (depth_test_enabled)
glDisable(GL_DEPTH_TEST);
+ unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformColor3ub(255, 255, 255);
+
setlinestyle(1);
- glBegin(GL_LINES);
- glVertex3fv(t->center_global);
- glVertex3fv(vec);
- glEnd();
+
+ immBegin(GL_LINES, 2);
+ immVertex3fv(pos, t->center_global);
+ immVertex3fv(pos, vec);
+ immEnd();
+
setlinestyle(0);
+ immUnbindProgram();
+
if (depth_test_enabled)
glEnable(GL_DEPTH_TEST);
}