diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-20 21:31:11 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-20 21:31:11 +0300 |
commit | bd9e896e96e31ec1f98347e184be7322b2781f94 (patch) | |
tree | 06385c92e4300b29eee93461cb72a1f3374412f7 /source/blender/editors/transform/transform_constraints.c | |
parent | 81763d8cf0f7cfc3aeb6f189a8dc0611bbd61bfd (diff) |
2.5
View3D four-split: added box-clip for the three ortho
windows. Is all on by default, waiting for headers and
buttons to come back.
Also: hotkey for foursplit now also removes it (toggle)
Also: window_to_3d() function only did delta's,
renamed it to window_to_3d_delta and coded a
real window_to_3d()
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r-- | source/blender/editors/transform/transform_constraints.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index 6d4eb18c766..58bfdc99d34 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -930,7 +930,7 @@ static void setNearestAxis3d(TransInfo *t) and to overflow the short integers. The formula used is a bit stupid, just a simplification of the substraction of two 2D points 30 pixels apart (that's the last factor in the formula) after - projecting them with window_to_3d and then get the length of that vector. + projecting them with window_to_3d_delta and then get the length of that vector. */ zfac= t->persmat[0][3]*t->center[0]+ t->persmat[1][3]*t->center[1]+ t->persmat[2][3]*t->center[2]+ t->persmat[3][3]; zfac = VecLength(t->persinv[0]) * 2.0f/t->ar->winx * zfac * 30.0f; |