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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-11-23 13:22:34 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-11-23 13:22:34 +0400 |
commit | 84fb45c2a5ca4a866f5d81c723b205143ff38f97 (patch) | |
tree | 827af91df29055178b5f7bf72b877b5ac6b601e1 /source/blender/editors/transform/transform_constraints.c | |
parent | d35565c2e740f1c8d50dff2b27f4e9b512ecd9f6 (diff) |
Fix #33266: Transforming with Y axis constraint didn't apply aspect ratio correct
It first needed to constraint numeric input and then apply aspect correction only,
otherwise aspect correction would be applied on a wrong axis.
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r-- | source/blender/editors/transform/transform_constraints.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index 311cb5ee94d..947bdf53bee 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -150,8 +150,8 @@ static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3]) if (hasNumInput(&t->num)) { applyNumInput(&t->num, vec); - removeAspectRatio(t, vec); constraintNumInput(t, vec); + removeAspectRatio(t, vec); } /* autovalues is operator param, use that directly but not if snapping is forced */ |