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authorCampbell Barton <ideasman42@gmail.com>2019-04-10 09:40:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-10 09:40:49 +0300
commitb9eac0bb44fbb4e8d16a74fab8e0d9bc37bfebd3 (patch)
tree91d2e2dc8c4c5d83c8d45b9b9e4c3799617d7122 /source/blender/editors/transform/transform_constraints.c
parent0c3500e068ea55d0d67df0de905aaed99b58b8a9 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r--source/blender/editors/transform/transform_constraints.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 4bed5a3f05c..2e8a921c7d8 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -1005,7 +1005,7 @@ static void setNearestAxis3d(TransInfo *t)
mvec[1] = (float)(t->mval[1] - t->con.imval[1]);
mvec[2] = 0.0f;
- /* we need to correct axis length for the current zoomlevel of view,
+ /* We need to correct axis length for the current zoom-level of view,
* this to prevent projected values to be clipped behind the camera
* and to overflow the short integers.
* The formula used is a bit stupid, just a simplification of the subtraction