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author | Campbell Barton <ideasman42@gmail.com> | 2018-10-31 23:24:10 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-10-31 23:55:53 +0300 |
commit | eb8ddaee4cd2cd93a6590e4ba73652628961df57 (patch) | |
tree | a065f5bd72859df0828f0ba6adf9737a28cbecb5 /source/blender/editors/transform/transform_constraints.c | |
parent | 798cd8a7230dba1a0aead06bb82857b881a42f95 (diff) |
Transform: support for custom matrix property
Needed for situations when we can't use the orientation.
With extrude the initial extrusion recalculates normals for edges
and vertices which then don't give a useful axis.
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r-- | source/blender/editors/transform/transform_constraints.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index b24ef4e0ba2..22d616572c1 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -701,6 +701,10 @@ void setUserConstraint(TransInfo *t, short orientation, int mode, const char fte BLI_snprintf(text, sizeof(text), ftext, IFACE_("gimbal")); setConstraint(t, t->spacemtx, mode, text); break; + case V3D_MANIP_CUSTOM_MATRIX: + BLI_snprintf(text, sizeof(text), ftext, IFACE_("custom matrix")); + setConstraint(t, t->spacemtx, mode, text); + break; case V3D_MANIP_CUSTOM: { char orientation_str[128]; |