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author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-02-04 16:43:57 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-02-04 16:43:57 +0300 |
commit | 760a16b88b51eee160a24b697472ec53bb452da4 (patch) | |
tree | 3444260cbcd93fd5c13901b121ee323ca6de9a3a /source/blender/editors/transform/transform_constraints.c | |
parent | bec08621d60771c2464d9ee20d679c7d202bd9e1 (diff) |
Fix for 3D view transform: flipped rotation direction for numeric input
The rotation direction was flipped recently.
This meant that rotation on a single axis gave negative results compared
with previous Blender releases.
This partially reverts a9b53daf23ba8b6cb4c930e06154ffd35522b00d.
Differential Revision: https://developer.blender.org/D10299
Diffstat (limited to 'source/blender/editors/transform/transform_constraints.c')
-rw-r--r-- | source/blender/editors/transform/transform_constraints.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index 007ef7fd5c2..2ac7e41a7c9 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -560,15 +560,15 @@ static void constraints_rotation_imp(TransInfo *t, switch (mode) { case CON_AXIS0: case (CON_AXIS1 | CON_AXIS2): - negate_v3_v3(r_vec, axismtx[0]); + copy_v3_v3(r_vec, axismtx[0]); break; case CON_AXIS1: case (CON_AXIS0 | CON_AXIS2): - negate_v3_v3(r_vec, axismtx[1]); + copy_v3_v3(r_vec, axismtx[1]); break; case CON_AXIS2: case (CON_AXIS0 | CON_AXIS1): - negate_v3_v3(r_vec, axismtx[2]); + copy_v3_v3(r_vec, axismtx[2]); break; } /* don't flip axis if asked to or if num input */ |