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authorLukas Tönne <lukas.toenne@gmail.com>2016-12-28 19:30:58 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2016-12-28 19:30:58 +0300
commit6ecab6dd8e48d564a2b43e0e81e79d079e8b4c77 (patch)
tree618e2d24eb34a05a81f726dd52eb2b7468e9296d /source/blender/editors/transform/transform_conversions.c
parent605263177b8eea24c1449e4dbf0138175ec3dddf (diff)
Revert particle system and point cache removal in blender2.8 branch.
This reverts commit 5aa19be91263a249ffae75573e3b32f24269d890 and b4a721af694817fa921b119df83d33ede7d7fed0. Due to postponement of particle system rewrite it was decided to put particle code back into the 2.8 branch for the time being.
Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r--source/blender/editors/transform/transform_conversions.c203
1 files changed, 202 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index f5b5faa4ad2..ce3d903b8f6 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -50,7 +50,6 @@
#include "DNA_gpencil_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
-#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
@@ -82,7 +81,9 @@
#include "BKE_nla.h"
#include "BKE_node.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_paint.h"
+#include "BKE_pointcache.h"
#include "BKE_report.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"
@@ -95,6 +96,7 @@
#include "ED_anim_api.h"
#include "ED_armature.h"
+#include "ED_particle.h"
#include "ED_image.h"
#include "ED_keyframing.h"
#include "ED_keyframes_edit.h"
@@ -1801,6 +1803,174 @@ static void createTransLatticeVerts(TransInfo *t)
}
}
+/* ******************* particle edit **************** */
+static void createTransParticleVerts(bContext *C, TransInfo *t)
+{
+ TransData *td = NULL;
+ TransDataExtension *tx;
+ Base *base = CTX_data_active_base(C);
+ Object *ob = CTX_data_active_object(C);
+ ParticleEditSettings *pset = PE_settings(t->scene);
+ PTCacheEdit *edit = PE_get_current(t->scene, ob);
+ ParticleSystem *psys = NULL;
+ ParticleSystemModifierData *psmd = NULL;
+ PTCacheEditPoint *point;
+ PTCacheEditKey *key;
+ float mat[4][4];
+ int i, k, transformparticle;
+ int count = 0, hasselected = 0;
+ const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0;
+
+ if (edit == NULL || t->settings->particle.selectmode == SCE_SELECT_PATH) return;
+
+ psys = edit->psys;
+
+ if (psys)
+ psmd = psys_get_modifier(ob, psys);
+
+ base->flag |= BA_HAS_RECALC_DATA;
+
+ for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) {
+ point->flag &= ~PEP_TRANSFORM;
+ transformparticle = 0;
+
+ if ((point->flag & PEP_HIDE) == 0) {
+ for (k = 0, key = point->keys; k < point->totkey; k++, key++) {
+ if ((key->flag & PEK_HIDE) == 0) {
+ if (key->flag & PEK_SELECT) {
+ hasselected = 1;
+ transformparticle = 1;
+ }
+ else if (is_prop_edit)
+ transformparticle = 1;
+ }
+ }
+ }
+
+ if (transformparticle) {
+ count += point->totkey;
+ point->flag |= PEP_TRANSFORM;
+ }
+ }
+
+ /* note: in prop mode we need at least 1 selected */
+ if (hasselected == 0) return;
+
+ t->total = count;
+ td = t->data = MEM_callocN(t->total * sizeof(TransData), "TransObData(Particle Mode)");
+
+ if (t->mode == TFM_BAKE_TIME)
+ tx = t->ext = MEM_callocN(t->total * sizeof(TransDataExtension), "Particle_TransExtension");
+ else
+ tx = t->ext = NULL;
+
+ unit_m4(mat);
+
+ invert_m4_m4(ob->imat, ob->obmat);
+
+ for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) {
+ TransData *head, *tail;
+ head = tail = td;
+
+ if (!(point->flag & PEP_TRANSFORM)) continue;
+
+ if (psys && !(psys->flag & PSYS_GLOBAL_HAIR))
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, psys->particles + i, mat);
+
+ for (k = 0, key = point->keys; k < point->totkey; k++, key++) {
+ if (key->flag & PEK_USE_WCO) {
+ copy_v3_v3(key->world_co, key->co);
+ mul_m4_v3(mat, key->world_co);
+ td->loc = key->world_co;
+ }
+ else
+ td->loc = key->co;
+
+ copy_v3_v3(td->iloc, td->loc);
+ copy_v3_v3(td->center, td->loc);
+
+ if (key->flag & PEK_SELECT)
+ td->flag |= TD_SELECTED;
+ else if (!is_prop_edit)
+ td->flag |= TD_SKIP;
+
+ unit_m3(td->mtx);
+ unit_m3(td->smtx);
+
+ /* don't allow moving roots */
+ if (k == 0 && pset->flag & PE_LOCK_FIRST && (!psys || !(psys->flag & PSYS_GLOBAL_HAIR)))
+ td->protectflag |= OB_LOCK_LOC;
+
+ td->ob = ob;
+ td->ext = tx;
+ if (t->mode == TFM_BAKE_TIME) {
+ td->val = key->time;
+ td->ival = *(key->time);
+ /* abuse size and quat for min/max values */
+ td->flag |= TD_NO_EXT;
+ if (k == 0) tx->size = NULL;
+ else tx->size = (key - 1)->time;
+
+ if (k == point->totkey - 1) tx->quat = NULL;
+ else tx->quat = (key + 1)->time;
+ }
+
+ td++;
+ if (tx)
+ tx++;
+ tail++;
+ }
+ if (is_prop_edit && head != tail)
+ calc_distanceCurveVerts(head, tail - 1);
+ }
+}
+
+void flushTransParticles(TransInfo *t)
+{
+ Scene *scene = t->scene;
+ Object *ob = OBACT;
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+ ParticleSystem *psys = edit->psys;
+ ParticleSystemModifierData *psmd = NULL;
+ PTCacheEditPoint *point;
+ PTCacheEditKey *key;
+ TransData *td;
+ float mat[4][4], imat[4][4], co[3];
+ int i, k;
+ const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0;
+
+ if (psys)
+ psmd = psys_get_modifier(ob, psys);
+
+ /* we do transform in world space, so flush world space position
+ * back to particle local space (only for hair particles) */
+ td = t->data;
+ for (i = 0, point = edit->points; i < edit->totpoint; i++, point++, td++) {
+ if (!(point->flag & PEP_TRANSFORM)) continue;
+
+ if (psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, psys->particles + i, mat);
+ invert_m4_m4(imat, mat);
+
+ for (k = 0, key = point->keys; k < point->totkey; k++, key++) {
+ copy_v3_v3(co, key->world_co);
+ mul_m4_v3(imat, co);
+
+
+ /* optimization for proportional edit */
+ if (!is_prop_edit || !compare_v3v3(key->co, co, 0.0001f)) {
+ copy_v3_v3(key->co, co);
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ }
+ }
+ else
+ point->flag |= PEP_EDIT_RECALC;
+ }
+
+ PE_update_object(scene, OBACT, 1);
+}
+
/* ********************* mesh ****************** */
static bool bmesh_test_dist_add(BMVert *v, BMVert *v_other,
@@ -6145,6 +6315,13 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
else if (t->options & CTX_PAINT_CURVE) {
/* pass */
}
+ else if ((t->scene->basact) &&
+ (ob = t->scene->basact->object) &&
+ (ob->mode & OB_MODE_PARTICLE_EDIT) &&
+ PE_get_current(t->scene, ob))
+ {
+ /* do nothing */
+ }
else { /* Objects */
int i;
@@ -6152,6 +6329,8 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
for (i = 0; i < t->total; i++) {
TransData *td = t->data + i;
+ ListBase pidlist;
+ PTCacheID *pid;
ob = td->ob;
if (td->flag & TD_NOACTION)
@@ -6160,6 +6339,18 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
if (td->flag & TD_SKIP)
continue;
+ /* flag object caches as outdated */
+ BKE_ptcache_ids_from_object(&pidlist, ob, t->scene, MAX_DUPLI_RECUR);
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */
+ pid->cache->flag |= PTCACHE_OUTDATED;
+ }
+ BLI_freelistN(&pidlist);
+
+ /* pointcache refresh */
+ if (BKE_ptcache_object_reset(t->scene, ob, PTCACHE_RESET_OUTDATED))
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
/* Needed for proper updating of "quick cached" dynamics. */
/* Creates troubles for moving animated objects without */
/* autokey though, probably needed is an anim sys override? */
@@ -7879,6 +8070,16 @@ void createTransData(bContext *C, TransInfo *t)
}
}
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_start_edit(PE_get_current(scene, ob))) {
+ createTransParticleVerts(C, t);
+ t->flag |= T_POINTS;
+
+ if (t->data && t->flag & T_PROP_EDIT) {
+ sort_trans_data(t); // makes selected become first in array
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
if ((t->options & CTX_PAINT_CURVE) && !ELEM(t->mode, TFM_SHEAR, TFM_SHRINKFATTEN)) {
t->flag |= T_POINTS | T_2D_EDIT;