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authorPhilipp Oeser <info@graphics-engineer.com>2018-10-17 15:51:38 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2018-10-17 16:09:01 +0300
commite6adf9ac9a32f0c9b9690fef1b9066e030683a45 (patch)
tree33727211ba79c5101b78c2d6932f6a9044685b78 /source/blender/editors/transform/transform_conversions.c
parent21744217cea9bb8f767f47cb6c41446563e645ac (diff)
Fix T57096: Crash when scaling bones
Reviewed By: brecht Differential Revision: https://developer.blender.org/D3777
Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r--source/blender/editors/transform/transform_conversions.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 571608ac21d..d9857b50ec0 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -6690,6 +6690,14 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
}
}
}
+ else if (t->flag & T_POSE && (t->mode == TFM_BONESIZE)) {
+ /* Handle the exception where for TFM_BONESIZE in edit mode we pretend to be
+ * in pose mode (to use bone orientation matrix), in that case we don't do operations like autokeyframing. */
+ FOREACH_TRANS_DATA_CONTAINER (t, tc) {
+ ob = tc->poseobj;
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+ }
else if (t->flag & T_POSE) {
GSet *motionpath_updates = BLI_gset_ptr_new("motionpath updates");