diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-12-01 10:52:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2015-12-01 10:53:26 +0300 |
commit | 9e56c570c3fbca4bae9a1da24828b6e640299f99 (patch) | |
tree | 5698d3d2dc2f8ae2dc77c070d9beefa4e69e109e /source/blender/editors/transform/transform_conversions.c | |
parent | 2f80d304b0d50ea25367219b339bcfaa7958bbf4 (diff) |
Cleanup: use more logical names for View3D.around
D1651 (own patch)
Diffstat (limited to 'source/blender/editors/transform/transform_conversions.c')
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 51 |
1 files changed, 29 insertions, 22 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 6a8e545ba3c..924995e7b92 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -129,10 +129,10 @@ static void transform_around_single_fallback(TransInfo *t) { if ((t->total == 1) && - (ELEM(t->around, V3D_CENTER, V3D_CENTROID, V3D_ACTIVE)) && + (ELEM(t->around, V3D_AROUND_CENTER_BOUNDS, V3D_AROUND_CENTER_MEAN, V3D_AROUND_ACTIVE)) && (ELEM(t->mode, TFM_RESIZE, TFM_ROTATION, TFM_TRACKBALL))) { - t->around = V3D_LOCAL; + t->around = V3D_AROUND_LOCAL_ORIGINS; } } @@ -681,7 +681,7 @@ static void bone_children_clear_transflag(int mode, short around, ListBase *lb) } else if ((bone->flag & BONE_TRANSFORM) && (mode == TFM_ROTATION || mode == TFM_TRACKBALL) && - (around == V3D_LOCAL)) + (around == V3D_AROUND_LOCAL_ORIGINS)) { bone->flag |= BONE_TRANSFORM_CHILD; } @@ -1275,7 +1275,9 @@ static void createTransArmatureVerts(TransInfo *t) * causes problem with snapping (see T45974). * However, in rotation mode, we want to keep that 'rotate bone around root with * only its tip selected' behavior (see T46325). */ - if ((t->around == V3D_LOCAL) && ((t->mode == TFM_ROTATION) || (ebo->flag & BONE_ROOTSEL))) { + if ((t->around == V3D_AROUND_LOCAL_ORIGINS) && + ((t->mode == TFM_ROTATION) || (ebo->flag & BONE_ROOTSEL))) + { copy_v3_v3(td->center, ebo->head); } else { @@ -1551,7 +1553,7 @@ static void createTransCurveVerts(TransInfo *t) TransDataCurveHandleFlags *hdata = NULL; float axismtx[3][3]; - if (t->around == V3D_LOCAL) { + if (t->around == V3D_AROUND_LOCAL_ORIGINS) { float normal[3], plane[3]; BKE_nurb_bezt_calc_normal(nu, bezt, normal); @@ -1574,7 +1576,7 @@ static void createTransCurveVerts(TransInfo *t) copy_v3_v3(td->iloc, bezt->vec[0]); td->loc = bezt->vec[0]; copy_v3_v3(td->center, bezt->vec[(hide_handles || - (t->around == V3D_LOCAL) || + (t->around == V3D_AROUND_LOCAL_ORIGINS) || (bezt->f2 & SELECT)) ? 1 : 0]); if (hide_handles) { if (bezt->f2 & SELECT) td->flag = TD_SELECTED; @@ -1591,7 +1593,7 @@ static void createTransCurveVerts(TransInfo *t) copy_m3_m3(td->smtx, smtx); copy_m3_m3(td->mtx, mtx); - if (t->around == V3D_LOCAL) { + if (t->around == V3D_AROUND_LOCAL_ORIGINS) { copy_m3_m3(td->axismtx, axismtx); } @@ -1623,7 +1625,7 @@ static void createTransCurveVerts(TransInfo *t) copy_m3_m3(td->smtx, smtx); copy_m3_m3(td->mtx, mtx); - if (t->around == V3D_LOCAL) { + if (t->around == V3D_AROUND_LOCAL_ORIGINS) { copy_m3_m3(td->axismtx, axismtx); } @@ -1644,7 +1646,7 @@ static void createTransCurveVerts(TransInfo *t) copy_v3_v3(td->iloc, bezt->vec[2]); td->loc = bezt->vec[2]; copy_v3_v3(td->center, bezt->vec[(hide_handles || - (t->around == V3D_LOCAL) || + (t->around == V3D_AROUND_LOCAL_ORIGINS) || (bezt->f2 & SELECT)) ? 1 : 2]); if (hide_handles) { if (bezt->f2 & SELECT) td->flag = TD_SELECTED; @@ -1663,7 +1665,7 @@ static void createTransCurveVerts(TransInfo *t) copy_m3_m3(td->smtx, smtx); copy_m3_m3(td->mtx, mtx); - if (t->around == V3D_LOCAL) { + if (t->around == V3D_AROUND_LOCAL_ORIGINS) { copy_m3_m3(td->axismtx, axismtx); } @@ -2261,7 +2263,7 @@ static void VertsToTransData(TransInfo *t, TransData *td, TransDataExtension *tx copy_v3_v3(td->center, v_island->co); copy_m3_m3(td->axismtx, v_island->axismtx); } - else if (t->around == V3D_LOCAL) { + else if (t->around == V3D_AROUND_LOCAL_ORIGINS) { copy_v3_v3(td->center, td->loc); createSpaceNormal(td->axismtx, no); } @@ -2392,7 +2394,7 @@ static void createTransEditVerts(TransInfo *t) editmesh_set_connectivity_distance(em->bm, mtx, dists); } - if (t->around == V3D_LOCAL) { + if (t->around == V3D_AROUND_LOCAL_ORIGINS) { island_info = editmesh_islands_info_calc(em, &island_info_tot, &island_vert_map); } @@ -2760,7 +2762,7 @@ static void createTransUVs(bContext *C, TransInfo *t) int count = 0, countsel = 0, count_rejected = 0; const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0; const bool is_prop_connected = (t->flag & T_PROP_CONNECTED) != 0; - const bool is_island_center = (t->around == V3D_LOCAL); + const bool is_island_center = (t->around == V3D_AROUND_LOCAL_ORIGINS); const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY); @@ -4019,7 +4021,8 @@ static bool graph_edit_is_translation_mode(TransInfo *t) static bool graph_edit_use_local_center(TransInfo *t) { - return (t->around == V3D_LOCAL) && !graph_edit_is_translation_mode(t); + return ((t->around == V3D_AROUND_LOCAL_ORIGINS) && + (graph_edit_is_translation_mode(t) == false)); } @@ -5436,7 +5439,9 @@ static void set_trans_object_base_flags(TransInfo *t) if (parsel) { /* rotation around local centers are allowed to propagate */ - if ((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL) { + if ((t->around == V3D_AROUND_LOCAL_ORIGINS) && + (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)) + { base->flag |= BA_TRANSFORM_CHILD; } else { @@ -5486,7 +5491,9 @@ static int count_proportional_objects(TransInfo *t) Base *base; /* rotations around local centers are allowed to propagate, so we take all objects */ - if (!((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL)) { + if (!((t->around == V3D_AROUND_LOCAL_ORIGINS) && + (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))) + { /* mark all parents */ for (base = scene->base.first; base; base = base->next) { if (TESTBASELIB_BGMODE(v3d, scene, base)) { @@ -5607,22 +5614,22 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *ob, do_loc = true; } else if (tmode == TFM_ROTATION) { - if (v3d->around == V3D_ACTIVE) { + if (v3d->around == V3D_AROUND_ACTIVE) { if (ob != OBACT) do_loc = true; } - else if (v3d->around == V3D_CURSOR) + else if (v3d->around == V3D_AROUND_CURSOR) do_loc = true; if ((v3d->flag & V3D_ALIGN) == 0) do_rot = true; } else if (tmode == TFM_RESIZE) { - if (v3d->around == V3D_ACTIVE) { + if (v3d->around == V3D_AROUND_ACTIVE) { if (ob != OBACT) do_loc = true; } - else if (v3d->around == V3D_CURSOR) + else if (v3d->around == V3D_AROUND_CURSOR) do_loc = true; if ((v3d->flag & V3D_ALIGN) == 0) @@ -5747,14 +5754,14 @@ void autokeyframe_pose_cb_func(bContext *C, Scene *scene, View3D *v3d, Object *o do_loc = true; } else if (tmode == TFM_ROTATION) { - if (ELEM(v3d->around, V3D_CURSOR, V3D_ACTIVE)) + if (ELEM(v3d->around, V3D_AROUND_CURSOR, V3D_AROUND_ACTIVE)) do_loc = true; if ((v3d->flag & V3D_ALIGN) == 0) do_rot = true; } else if (tmode == TFM_RESIZE) { - if (ELEM(v3d->around, V3D_CURSOR, V3D_ACTIVE)) + if (ELEM(v3d->around, V3D_AROUND_CURSOR, V3D_AROUND_ACTIVE)) do_loc = true; if ((v3d->flag & V3D_ALIGN) == 0) |