diff options
author | Dalai Felinto <dalai@blender.org> | 2020-03-19 11:33:03 +0300 |
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committer | Dalai Felinto <dalai@blender.org> | 2020-03-19 11:33:58 +0300 |
commit | 2d1cce8331f3ecdfb8cb0c651e111ffac5dc7153 (patch) | |
tree | ec50d7bdca3901a6afcc986943011f08f9516307 /source/blender/editors/transform/transform_convert.c | |
parent | 008aaaa37841ca27d2bba80d8859336655cef455 (diff) |
Cleanup: `make format` after SortedIncludes change
Diffstat (limited to 'source/blender/editors/transform/transform_convert.c')
-rw-r--r-- | source/blender/editors/transform/transform_convert.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c index 0a2e05e6f49..09ee9081baf 100644 --- a/source/blender/editors/transform/transform_convert.c +++ b/source/blender/editors/transform/transform_convert.c @@ -23,51 +23,51 @@ #include "DNA_anim_types.h" #include "DNA_armature_types.h" -#include "DNA_space_types.h" #include "DNA_constraint_types.h" #include "DNA_gpencil_types.h" #include "DNA_mask_types.h" +#include "DNA_space_types.h" #include "MEM_guardedalloc.h" -#include "BLI_math.h" +#include "BLI_kdtree.h" #include "BLI_listbase.h" +#include "BLI_math.h" #include "BLI_string.h" -#include "BLI_kdtree.h" #include "BKE_animsys.h" #include "BKE_armature.h" #include "BKE_context.h" +#include "BKE_editmesh.h" #include "BKE_fcurve.h" #include "BKE_global.h" #include "BKE_gpencil.h" -#include "BKE_layer.h" #include "BKE_key.h" +#include "BKE_layer.h" #include "BKE_main.h" +#include "BKE_mask.h" #include "BKE_modifier.h" #include "BKE_nla.h" #include "BKE_node.h" #include "BKE_pointcache.h" #include "BKE_rigidbody.h" #include "BKE_scene.h" -#include "BKE_editmesh.h" #include "BKE_tracking.h" -#include "BKE_mask.h" #include "BIK_api.h" #include "ED_anim_api.h" #include "ED_armature.h" -#include "ED_particle.h" +#include "ED_clip.h" #include "ED_image.h" -#include "ED_keyframing.h" #include "ED_keyframes_edit.h" -#include "ED_object.h" +#include "ED_keyframing.h" #include "ED_markers.h" +#include "ED_mask.h" #include "ED_mesh.h" #include "ED_node.h" -#include "ED_clip.h" -#include "ED_mask.h" +#include "ED_object.h" +#include "ED_particle.h" #include "UI_view2d.h" |