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authorAlexander Gavrilov <angavrilov@gmail.com>2019-10-26 11:06:19 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-11-09 13:44:43 +0300
commitdca32f2b4f290bcf8c110c21d2cdecc04d390934 (patch)
tree903724013134314afa083259b5f9a69de292774a /source/blender/editors/transform/transform_convert.c
parent6f1237b2ebda5c55414851d5c227fb819c3bc75b (diff)
Fluid Particles: fix threading crash with viscoelastic springs.
As correctly pointed out by a comment in the code, adding new springs wasn't thread safe, and caused crashes. Fix by buffering new springs in intermediate thread-local arrays, which are flushed on the main thread. This is valid because the new springs are not used until the next sim step. Differential Revision: https://developer.blender.org/D6133
Diffstat (limited to 'source/blender/editors/transform/transform_convert.c')
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