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authorClément Foucault <foucault.clem@gmail.com>2022-01-26 23:57:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-01-27 00:03:58 +0300
commit4226c484bdbe7336f1221094916fcdfb12850034 (patch)
tree33428e72be40105c222ca77935ee1554b702facc /source/blender/editors/transform/transform_convert.c
parent55a6a8900aec81e94f4d82401d6051e3b5507c0e (diff)
parentaf87b6d8cb75d9d625378dee25d726a0d55f75c6 (diff)
Merge branch 'draw-viewport-data' into eevee-rewrite
# Conflicts: # release/scripts/startup/bl_ui/properties_data_camera.py # source/blender/blenkernel/BKE_camera.h # source/blender/blenkernel/BKE_node.h # source/blender/blenkernel/intern/camera.c # source/blender/blenlib/BLI_float2.hh # source/blender/blenlib/BLI_float3.hh # source/blender/blenlib/BLI_float4.hh # source/blender/blenlib/BLI_math_geom.h # source/blender/blenlib/intern/math_geom.c # source/blender/draw/CMakeLists.txt # source/blender/draw/engines/basic/basic_engine.c # source/blender/draw/engines/eevee/eevee_cryptomatte.c # source/blender/draw/engines/eevee/eevee_effects.c # source/blender/draw/engines/eevee/eevee_engine.c # source/blender/draw/engines/eevee/eevee_lightcache.c # source/blender/draw/engines/eevee/eevee_lightcache.h # source/blender/draw/engines/eevee/eevee_lightprobes.c # source/blender/draw/engines/eevee/eevee_lights.c # source/blender/draw/engines/eevee/eevee_materials.c # source/blender/draw/engines/eevee/eevee_motion_blur.c # source/blender/draw/engines/eevee/eevee_occlusion.c # source/blender/draw/engines/eevee/eevee_private.h # source/blender/draw/engines/eevee/eevee_render.c # source/blender/draw/engines/eevee/eevee_renderpasses.c # source/blender/draw/engines/eevee/eevee_sampling.c # source/blender/draw/engines/eevee/eevee_screen_raytrace.c # source/blender/draw/engines/eevee/eevee_shaders.c # source/blender/draw/engines/eevee/eevee_shadows.c # source/blender/draw/engines/eevee/eevee_shadows_cube.c # source/blender/draw/engines/eevee/eevee_temporal_sampling.c # source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl # source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl # source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl # source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl # source/blender/draw/engines/eevee/shaders/random_lib.glsl # source/blender/draw/engines/eevee/shaders/shadow_vert.glsl # source/blender/draw/engines/eevee/shaders/surface_lib.glsl # source/blender/draw/engines/eevee/shaders/surface_vert.glsl # source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl # source/blender/draw/engines/external/external_engine.c # source/blender/draw/engines/gpencil/gpencil_engine.c # source/blender/draw/engines/image/image_engine.c # source/blender/draw/engines/overlay/overlay_engine.c # source/blender/draw/engines/select/select_engine.c # source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl # source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl # source/blender/draw/engines/workbench/workbench_engine.c # source/blender/draw/engines/workbench/workbench_shader.c # source/blender/draw/intern/DRW_render.h # source/blender/draw/intern/draw_debug.h # source/blender/draw/intern/draw_manager_data.c # source/blender/draw/intern/draw_manager_exec.c # source/blender/draw/intern/draw_view_data.h # source/blender/gpu/CMakeLists.txt # source/blender/gpu/GPU_material.h # source/blender/gpu/GPU_shader.h # source/blender/gpu/GPU_state.h # source/blender/gpu/GPU_vertex_buffer.h # source/blender/gpu/intern/gpu_codegen.c # source/blender/gpu/intern/gpu_material.c # source/blender/gpu/intern/gpu_material_library.h # source/blender/gpu/intern/gpu_node_graph.c # source/blender/gpu/intern/gpu_texture_private.hh # source/blender/gpu/intern/gpu_vertex_buffer.cc # source/blender/gpu/opengl/gl_shader.cc # source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl # source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl # source/blender/nodes/shader/node_shader_tree.cc # source/blender/nodes/shader/nodes/node_shader_background.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c # source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c # source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc # source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc # source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc # source/blender/nodes/shader/nodes/node_shader_emission.cc # source/blender/nodes/shader/nodes/node_shader_holdout.cc # source/blender/nodes/shader/nodes/node_shader_output_material.cc # source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c # source/blender/nodes/shader/nodes/node_shader_tex_coord.cc # source/blender/nodes/shader/nodes/node_shader_vector_transform.cc # source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc # source/blender/nodes/shader/nodes/node_shader_volume_principled.cc # source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc # source/blender/render/RE_pipeline.h # source/blender/render/intern/initrender.c
Diffstat (limited to 'source/blender/editors/transform/transform_convert.c')
-rw-r--r--source/blender/editors/transform/transform_convert.c60
1 files changed, 25 insertions, 35 deletions
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c
index 557fa79e7ac..4107cc3a71c 100644
--- a/source/blender/editors/transform/transform_convert.c
+++ b/source/blender/editors/transform/transform_convert.c
@@ -68,10 +68,6 @@ bool transform_mode_use_local_origins(const TransInfo *t)
return ELEM(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL);
}
-/**
- * Transforming around ourselves is no use, fallback to individual origins,
- * useful for curve/armatures.
- */
void transform_around_single_fallback_ex(TransInfo *t, int data_len_all)
{
if (data_len_all != 1) {
@@ -228,7 +224,7 @@ static void set_prop_dist(TransInfo *t, const bool with_dist)
* Used to find #TransData from the index returned by #BLI_kdtree_find_nearest. */
TransData **td_table = MEM_mallocN(sizeof(*td_table) * td_table_len, __func__);
- /* Create and fill kd-tree of selected's positions - in global or proj_vec space. */
+ /* Create and fill KD-tree of selected's positions - in global or proj_vec space. */
KDTree_3d *td_tree = BLI_kdtree_3d_new(td_table_len);
int td_table_index = 0;
@@ -369,7 +365,6 @@ static bool pchan_autoik_adjust(bPoseChannel *pchan, short chainlen)
return changed;
}
-/* change the chain-length of auto-ik */
void transform_autoik_update(TransInfo *t, short mode)
{
Main *bmain = CTX_data_main(t->context);
@@ -482,7 +477,6 @@ void calc_distanceCurveVerts(TransData *head, TransData *tail, bool cyclic)
BLI_LINKSTACK_FREE(queue);
}
-/* Utility function for getting the handle data from bezier's */
TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, struct BezTriple *bezt)
{
TransDataCurveHandleFlags *hdata;
@@ -611,9 +605,6 @@ void clipUVData(TransInfo *t)
/** \name Animation Editors (General)
* \{ */
-/**
- * Used for `TFM_TIME_EXTEND`.
- */
char transform_convert_frame_side_dir_get(TransInfo *t, float cframe)
{
char r_dir;
@@ -636,7 +627,6 @@ char transform_convert_frame_side_dir_get(TransInfo *t, float cframe)
return r_dir;
}
-/* This function tests if a point is on the "mouse" side of the cursor/frame-marking */
bool FrameOnMouseSide(char side, float frame, float cframe)
{
/* both sides, so it doesn't matter */
@@ -667,14 +657,6 @@ typedef struct tRetainedKeyframe {
size_t del_count; /* number of keyframes of this sort that have been deleted so far */
} tRetainedKeyframe;
-/**
- * Called during special_aftertrans_update to make sure selected keyframes replace
- * any other keyframes which may reside on that frame (that is not selected).
- *
- * \param sel_flag: The flag (bezt.f1/2/3) value to use to determine selection. Usually `SELECT`,
- * but may want to use a different one at times (if caller does not operate on
- * selection).
- */
void posttrans_fcurve_clean(FCurve *fcu, const int sel_flag, const bool use_handle)
{
/* NOTE: We assume that all keys are sorted */
@@ -798,12 +780,6 @@ void posttrans_fcurve_clean(FCurve *fcu, const int sel_flag, const bool use_hand
/** \name Transform Utilities
* \{ */
-/* Little helper function for ObjectToTransData used to give certain
- * constraints (ChildOf, FollowPath, and others that may be added)
- * inverse corrections for transform, so that they aren't in CrazySpace.
- * These particular constraints benefit from this, but others don't, hence
- * this semi-hack ;-) - Aligorith
- */
bool constraints_list_needinv(TransInfo *t, ListBase *list)
{
bConstraint *con;
@@ -894,14 +870,12 @@ bool constraints_list_needinv(TransInfo *t, ListBase *list)
/** \name Transform (After-Transform Update)
* \{ */
-/* inserting keys, pointcache, redraw events... */
-/**
- * \note Sequencer freeing has its own function now because of a conflict
- * with transform's order of freeing (campbell).
- * Order changed, the sequencer stuff should go back in here
- */
void special_aftertrans_update(bContext *C, TransInfo *t)
{
+ /* NOTE: Sequencer freeing has its own function now because of a conflict
+ * with transform's order of freeing (campbell).
+ * Order changed, the sequencer stuff should go back in here. */
+
/* early out when nothing happened */
if (t->data_len_all == 0 || t->mode == TFM_DUMMY) {
return;
@@ -940,11 +914,15 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
case TC_SEQ_DATA:
special_aftertrans_update__sequencer(C, t);
break;
+ case TC_SEQ_IMAGE_DATA:
+ special_aftertrans_update__sequencer_image(C, t);
+ break;
case TC_TRACKING_DATA:
special_aftertrans_update__movieclip(C, t);
break;
case TC_ARMATURE_VERTS:
case TC_CURSOR_IMAGE:
+ case TC_CURSOR_SEQUENCER:
case TC_CURSOR_VIEW3D:
case TC_CURVE_VERTS:
case TC_GPENCIL:
@@ -955,7 +933,6 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
case TC_OBJECT_TEXSPACE:
case TC_PAINT_CURVE_VERTS:
case TC_PARTICLE_VERTS:
- case TC_SEQ_IMAGE_DATA:
case TC_NONE:
default:
break;
@@ -964,6 +941,9 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
int special_transform_moving(TransInfo *t)
{
+ if (t->options & CTX_CURSOR) {
+ return G_TRANSFORM_CURSOR;
+ }
if (t->spacetype == SPACE_SEQ) {
return G_TRANSFORM_SEQ;
}
@@ -1037,6 +1017,7 @@ static void init_proportional_edit(TransInfo *t)
case TC_POSE: /* Disable PET, its not usable in pose mode yet T32444. */
case TC_ARMATURE_VERTS:
case TC_CURSOR_IMAGE:
+ case TC_CURSOR_SEQUENCER:
case TC_CURSOR_VIEW3D:
case TC_NLA_DATA:
case TC_OBJECT_TEXSPACE:
@@ -1112,6 +1093,7 @@ static void init_TransDataContainers(TransInfo *t,
case TC_ACTION_DATA:
case TC_GRAPH_EDIT_DATA:
case TC_CURSOR_IMAGE:
+ case TC_CURSOR_SEQUENCER:
case TC_CURSOR_VIEW3D:
case TC_MASKING_DATA:
case TC_NLA_DATA:
@@ -1223,6 +1205,7 @@ static eTFlag flags_from_data_type(eTConvertType data_type)
case TC_MESH_UV:
return T_EDIT | T_POINTS | T_2D_EDIT;
case TC_CURSOR_IMAGE:
+ case TC_CURSOR_SEQUENCER:
return T_2D_EDIT;
case TC_PARTICLE_VERTS:
return T_POINTS;
@@ -1249,6 +1232,9 @@ static eTConvertType convert_type_get(const TransInfo *t, Object **r_obj_armatur
if (t->spacetype == SPACE_IMAGE) {
convert_type = TC_CURSOR_IMAGE;
}
+ else if (t->spacetype == SPACE_SEQ) {
+ convert_type = TC_CURSOR_SEQUENCER;
+ }
else {
convert_type = TC_CURSOR_VIEW3D;
}
@@ -1396,6 +1382,9 @@ void createTransData(bContext *C, TransInfo *t)
case TC_CURSOR_IMAGE:
createTransCursor_image(t);
break;
+ case TC_CURSOR_SEQUENCER:
+ createTransCursor_sequencer(t);
+ break;
case TC_CURSOR_VIEW3D:
createTransCursor_view3d(t);
break;
@@ -1596,7 +1585,6 @@ void transform_convert_clip_mirror_modifier_apply(TransDataContainer *tc)
}
}
-/* for the realtime animation recording feature, handle overlapping data */
void animrecord_check_state(TransInfo *t, struct Object *ob)
{
Scene *scene = t->scene;
@@ -1695,7 +1683,6 @@ void transform_convert_flush_handle2D(TransData *td, TransData2D *td2d, const fl
}
}
-/* called for updating while transform acts, once per redraw */
void recalcData(TransInfo *t)
{
switch (t->data_type) {
@@ -1714,8 +1701,11 @@ void recalcData(TransInfo *t)
case TC_CURSOR_IMAGE:
recalcData_cursor_image(t);
break;
+ case TC_CURSOR_SEQUENCER:
+ recalcData_cursor_sequencer(t);
+ break;
case TC_CURSOR_VIEW3D:
- recalcData_cursor(t);
+ recalcData_cursor_view3d(t);
break;
case TC_GRAPH_EDIT_DATA:
recalcData_graphedit(t);