diff options
author | Julian Eisel <julian@blender.org> | 2020-03-06 18:56:42 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-03-06 19:19:23 +0300 |
commit | b2ee1770d4c31078518f4ec9edd5196a41345162 (patch) | |
tree | 6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/transform/transform_convert.c | |
parent | b825a95ec311a169d33fe21e28418f11a516c82f (diff) |
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/transform/transform_convert.c')
-rw-r--r-- | source/blender/editors/transform/transform_convert.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c index 55f08d501ec..009164057ce 100644 --- a/source/blender/editors/transform/transform_convert.c +++ b/source/blender/editors/transform/transform_convert.c @@ -206,8 +206,8 @@ static void set_prop_dist(TransInfo *t, const bool with_dist) const bool use_island = transdata_check_local_islands(t, t->around); if (t->flag & T_PROP_PROJECTED) { - if (t->spacetype == SPACE_VIEW3D && t->ar && t->ar->regiontype == RGN_TYPE_WINDOW) { - RegionView3D *rv3d = t->ar->regiondata; + if (t->spacetype == SPACE_VIEW3D && t->region && t->region->regiontype == RGN_TYPE_WINDOW) { + RegionView3D *rv3d = t->region->regiondata; normalize_v3_v3(_proj_vec, rv3d->viewinv[2]); proj_vec = _proj_vec; } @@ -2768,9 +2768,9 @@ void createTransData(bContext *C, TransInfo *t) } /* Check if we're transforming the camera from the camera */ - if ((t->spacetype == SPACE_VIEW3D) && (t->ar->regiontype == RGN_TYPE_WINDOW)) { + if ((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW)) { View3D *v3d = t->view; - RegionView3D *rv3d = t->ar->regiondata; + RegionView3D *rv3d = t->region->regiondata; if ((rv3d->persp == RV3D_CAMOB) && v3d->camera) { /* we could have a flag to easily check an object is being transformed */ if (v3d->camera->id.tag & LIB_TAG_DOIT) { |