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authorRichard Antalik <richardantalik@gmail.com>2021-06-29 21:12:19 +0300
committerRichard Antalik <richardantalik@gmail.com>2021-06-29 21:30:31 +0300
commitfba9cd019f21f29bad1a6f3713370c5172dbc97f (patch)
tree5c42ca8e6f4d2f7051088306e99676d7e8b47b7b /source/blender/editors/transform/transform_convert.h
parentea43ae4194e293599997f1d0d47430b462b4fd7f (diff)
VSE: Improved Snapping
Change snapping behavior to snap strip edges when they are close to snap point. Default behavior is, that each transformed strip is snapped to any other strip. Implement snapping controls in sequencer tool settings. These controls include: - Snapping on/off - Ability to snap to playhead and strip hold offset points - Filter snap points by excluding sound or muted strips - Control snapping distance Snapping controls are placed in timeline header similar to 3D viewport Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11646
Diffstat (limited to 'source/blender/editors/transform/transform_convert.h')
-rw-r--r--source/blender/editors/transform/transform_convert.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/transform/transform_convert.h b/source/blender/editors/transform/transform_convert.h
index 918ce0739ed..971c23b8c69 100644
--- a/source/blender/editors/transform/transform_convert.h
+++ b/source/blender/editors/transform/transform_convert.h
@@ -48,8 +48,8 @@ void clipUVData(TransInfo *t);
void transform_convert_mesh_customdatacorrect_init(TransInfo *t);
/* transform_convert_sequencer.c */
-int transform_convert_sequencer_get_snap_bound(TransInfo *t);
-void transform_convert_sequencer_channel_clamp(TransInfo *t);
+void transform_convert_sequencer_channel_clamp(TransInfo *t, float r_val[2]);
+
/********************* intern **********************/
/* transform_convert.c */